No substantive news. There's quite a bit to be done, so I wouldn't suggest expecting it anytime soon.Pills wrote:Any real news on this yet though?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Tar Plow
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Tar Plow
Not that it really matters, but I hope you also added the feature to change the material color of the plows with a sketchbook page, or are they only supposed to work on stantionary buildings?
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Tar Plow
Love the update! Is there any chance there were some ninja updates added to mercurial elixirs? I'm assuming you read the forum post I made based on this update. Specifically how the stat buffs apply?jorb wrote: [*] Alchemy Elixirs which convert one wound to another should now present that information in their tooltips, rather than state generically that they heal wounds.
Last edited by Austinh15 on Sun May 23, 2021 9:50 pm, edited 1 time in total.
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Malkiah
- Posts: 123
- Joined: Wed Jan 26, 2011 11:14 am
Re: Game Development: Tar Plow
Tar Kilns and Wheelbarrows. best shit since sliced bread boys.
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Redell
- Posts: 258
- Joined: Thu Aug 20, 2009 6:38 am
Re: Game Development: Tar Plow
Nice update, really like the tarkiln dumping.
Maybe consider looking at this small issue with belts again?
http://www.havenandhearth.com/forum/vie ... 48&t=60534
Maybe consider looking at this small issue with belts again?
http://www.havenandhearth.com/forum/vie ... 48&t=60534
https://www.youtube.com/watch?v=mNR6oKh7-hcNaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Tar Plow
nice can you remove the randomization from silk next? its like 1h variance which sucks for irl planning
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Pyonezze
- Posts: 27
- Joined: Fri Feb 23, 2018 1:13 pm
Re: Game Development: Tar Plow
ARDENNES CLIENT TOTALLY DESTROYED
BEST UPDOOT
BEST UPDOOT
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Valgar
- Posts: 209
- Joined: Fri Jan 14, 2011 12:56 am
Re: Game Development: Tar Plow
Not Only Ardennes.
Something with the "foragehelper"
Something with the "foragehelper"
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Tar Plow
PRAISE TARKILNS!! Love that change!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Tar Plow
Old-branch clients certainly won't be supported forever, so I don't suggest tying yourself to it. That being said, what's the issue? I don't think I did anything that should have been hostile to those clients this patch.Pyonezze wrote:ARDENNES CLIENT TOTALLY DESTROYED
BEST UPDOOT
"Object-oriented design is the roman numerals of computing." -- Rob Pike