Loftar suddenly decided that this was a good idea, so you might want to ask him!shubla wrote:Jorb confirmed to have drown in the ocean with rowboat, or why otherwise the sudden change!"Coracle"s, "Dugout"s, "Raft"s and "Rowboat"s now all show "Seaworthiness" meters.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Tar Plow
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dagngayt
- Posts: 29
- Joined: Tue Nov 14, 2017 6:44 pm
Re: Game Development: Tar Plow
I think the seaworthiness feature broke something - I can't fish from either a dugout or a rowboat, with either a bushcraft or primitive casting rod, so deep water fishing can't be done by hand.
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pbbllt
- Posts: 83
- Joined: Fri Feb 01, 2019 7:01 pm
Re: Game Development: Tar Plow
Not gonna say no to double coal output xD
Update doubled the coal in kilns that were finished before update
Update doubled the coal in kilns that were finished before update
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Kyria
- Posts: 7
- Joined: Fri Apr 17, 2020 7:53 pm
Re: Game Development: Tar Plow
jorb wrote:
- Removed the randomized per-plant crop timers, meaning that all plants in a planted field should finish more or less at the same time, with the only variance being the exact time of planting. Realized that the randomization effectively delayed (elegant) harvesting to the slowest random timer, and didn't like the patchy fields resulting from that, nor how that effect would be reinforced over time, due to growth time accruing in the plants, especially in non-seed plants which can't be homogenized in a barrel or the like. Geographical variance in growth time still applies.
- Alchemy Elixirs which convert one wound to another should now present that information in their tooltips, rather than state generically that they heal wounds.
Really,really LOVE this
Finnaly one field can be handled as one field and not only tile per tile. And the alchemy change is good to. Better Tooltips always help.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Tar Plow
Maybe buy silk from somebody else or chill and stop being slave of your calendar!jordancoles wrote:nice can you remove the randomization from silk next? its like 1h variance which sucks for irl planning
100 years is not forever, and from what I've observed, 100 years seems like a reasonable time for you to keep supporting them as there is literally no sign of dropping support even though the new client has existed for like 1+ year?loftar wrote:Old-branch clients certainly won't be supported forever

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: Tar Plow
I'm pretty sure it's possible to do that, but there does seem to be an issue when you have to move to a new position in order to fish. This is not related to the seaworthiness meter, though, but to the bugfix mentioned to fish from infinite distances. I'll look into that.dagngayt wrote:I think the seaworthiness feature broke something - I can't fish from either a dugout or a rowboat, with either a bushcraft or primitive casting rod, so deep water fishing can't be done by hand.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Tar Plow
czaper2 wrote:Gold is a soft metal.Kirche wrote:unobtainable golden plow?

Thanks for your help, Captain Obvious.
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dagngayt
- Posts: 29
- Joined: Tue Nov 14, 2017 6:44 pm
Re: Game Development: Tar Plow
I tried two kinds of boats, and moved around, and couldn't fish. But getting out of the boat into shallow water works for now.loftar wrote:I'm pretty sure it's possible to do that, but there does seem to be an issue when you have to move to a new position in order to fish. This is not related to the seaworthiness meter, though, but to the bugfix mentioned to fish from infinite distances. I'll look into that.dagngayt wrote:I think the seaworthiness feature broke something - I can't fish from either a dugout or a rowboat, with either a bushcraft or primitive casting rod, so deep water fishing can't be done by hand.
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czaper2
- Posts: 389
- Joined: Mon Aug 26, 2013 12:48 pm
Re: Game Development: Tar Plow
I see steel, meteorite (wut?), wood, wood, iron, and....which hard metal looks like gold, but aint quite gold bud?Kirche wrote:Thanks for your help, Captain Obvious.
Answer to the riddle: eznorB
