yes but I think they have to be off claimLightning2 wrote:Old logs turn into quality mirkwood after some seasons?
-
Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Oyster Meteor
-
thesourceofsadness
- Posts: 109
- Joined: Mon May 25, 2015 10:13 pm
Re: Game Development: Oyster Meteor
Correct me if i'm wrong, but leeches were almost useless in killing right because of timing. Do you want to remove leech-kills completely?Adjusted the timing on leech bites to make leeches less useful in killing.
It was a good feature, make leeches great again, please!
-
loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Oyster Meteor
thesourceofsadness wrote:Correct me if i'm wrong, but leeches were almost useless in killing right because of timing. Do you want to remove leech-kills completely?Adjusted the timing on leech bites to make leeches less useful in killing.
It was a good feature, make leeches great again, please!
does that mean i dont need con bot to breed killer leeches?
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Oyster Meteor
Who is "we"? You and your posse?SnuggleSnail wrote:and with this we can know to disregard everything you have to say about the subjectjock wrote:Whales are great and cool but the wealth they give is too much, the main issue IMO is the INSANE quality.

and with this we can know to disregard everything you have to say about the subject
Whenever you openly threaten someone over a disagreement on the forums you show your own arguments to be worthless.
Jocks ideas are always generally pretty good.


-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Oyster Meteor

"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Oyster Meteor
Those starting qualities seem absolutely miserable, might as well remove the animals at that point.jock wrote:Lots of feedback
I think lowering their max qualities is probably enough. The difference between getting lucky and finding a high quality node and getting unlucky and not is ridiculous and way too much.
Whale recipes are busted, even at base whale quality. Not sure how to fix them in the middle of the world without pissing off large portions of the player base.
-
jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Game Development: Oyster Meteor
rye130 wrote:Those starting qualities seem absolutely miserable, might as well remove the animals at that point.jock wrote:Lots of feedback
I think lowering their max qualities is probably enough. The difference between getting lucky and finding a high quality node and getting unlucky and not is ridiculous and way too much.
Whale recipes are busted, even at base whale quality. Not sure how to fix them in the middle of the world without pissing off large portions of the player base.
The starting quality is only the base remeber it can be 6x that on a good node. Bother are pretty solid if you find a good node but not busted.
E.g. couch would be level 2-3 rock ql if you get a good node on 1 but not up to 600ql.
Anglers would still be pretty solid for fodder and hides from level 1 but not better than a bear or moose. Later and lower they pick up ql with the scaling. As the game also progresses.
Whale recipies are soilid but if their matt ql's are lower they would alot weaker plus moving to a static spawn system(like meteor sorta). Whales would be less abundant so the value of the goods is enough to expend effort but not as mass produceable via botting.
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Oyster Meteor
my favorite part about a peculiar faction is when they make huge claims with no supporting reasons, and when someone presents a counterargument or differing opinion (even if they are wrong) the response is always "you're retarded, shut up, let the big boys talk because we know the game best and are definitely healthiest for its existence"
instead of, yknow. actually explaining why they are wrong.
please do care, because anglers are basically THE spammable/bottable midgame mob, and one of the easiest reasons to tell why the stationary animal node system sucks; angler spawns are usually in the same area given that water underground is rare, meaning they will usually be of the same quality. so once you find a single 200/300+ quality angler spawn, what EVERYONE does is repeatedly check that area every 20 minutes (and they are common spawns too) or set up a bot that logs in every 20 minutes and pings people on discord that there's an angler in the area until it's dead.
anglers are the source of so much high quality bone/hides until people do whale bots. which is the same thing but at least the quality is extremely variable due to oceans being bigger
conches seem to be even easier to bot than the other 2 but i haven't really bothered with that myself
instead of, yknow. actually explaining why they are wrong.
jorb wrote:
Ah, right, anglers. Don't care too much about those. More #concerned about the whales and perhaps conches.
please do care, because anglers are basically THE spammable/bottable midgame mob, and one of the easiest reasons to tell why the stationary animal node system sucks; angler spawns are usually in the same area given that water underground is rare, meaning they will usually be of the same quality. so once you find a single 200/300+ quality angler spawn, what EVERYONE does is repeatedly check that area every 20 minutes (and they are common spawns too) or set up a bot that logs in every 20 minutes and pings people on discord that there's an angler in the area until it's dead.
anglers are the source of so much high quality bone/hides until people do whale bots. which is the same thing but at least the quality is extremely variable due to oceans being bigger
conches seem to be even easier to bot than the other 2 but i haven't really bothered with that myself
Last edited by Archiplex on Tue Jun 08, 2021 3:29 pm, edited 1 time in total.
Queen of a cold, dead land. Caretaker of the sprucecaps.
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Oyster Meteor
I think this forum would be a way better place if more competent people were willing to call people retards and treat them with absolutely no respect, TBH. I don't voice my opinions on subjects I know nothing about as fact, especially in an argument to have something changed that will affect everybody & waste time. I think that's, like, one of the most reductive & least respectable things a person can do.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Oyster Meteor
i don't mind that you're calling them a retard, my problem is that you're calling them a retard while clearly knowing something about the argument that you refuse to chip in. it's not like anyone's going to take your word just because of who you areSnuggleSnail wrote:I think this forum would be a way better place if more competent people were willing to call people retards and treat them with absolutely no respect, TBH. I don't voice my opinions on subjects I know nothing about, especially in an argument to have something changed that will affect everybody & waste time. I think that's, like, one of the most reductive & least respectable things a person can do.
Queen of a cold, dead land. Caretaker of the sprucecaps.

