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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Roe Stuffed Fixes
Pickaxe as weapon? Sounds like great QoL for miners. Hate getting stuck forever and a day with no weapon due to cooldown from switching weapons
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boltyhead
- Posts: 4
- Joined: Tue Oct 26, 2010 12:11 pm
Re: Game Development: Roe Stuffed Fixes
Was the rainbow shell amulet recipe changed this patch or something? I no longer have the recipe available despite having made one before.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Roe Stuffed Fixes
O crap, not again.

(Fence corner-posts are build, but the fence-gate itself ... decided it will not play ball.)
Seems: 1) Nothing was/has changed. And 2) (for a bit more fun) It seems a random thing based on location.
(floating points like to do that, trowing odd ball fluctuation in the mix. ... When not properly supervised/constrained.)
(Would be nice if fence- and wall-posts would make use of the user-set placegrid setting.)

(Fence corner-posts are build, but the fence-gate itself ... decided it will not play ball.)
Seems: 1) Nothing was/has changed. And 2) (for a bit more fun) It seems a random thing based on location.
(floating points like to do that, trowing odd ball fluctuation in the mix. ... When not properly supervised/constrained.)
(Would be nice if fence- and wall-posts would make use of the user-set placegrid setting.)
Ignored(29): "Would you like to know more"
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ULGMsean
- Posts: 159
- Joined: Mon Apr 23, 2012 10:56 am
Re: Game Development: Roe Stuffed Fixes
I used it to block random animals from going in without having to close the main gate and being able to open close on both sides with fences. Though that's my reason, idk if he has any other.BoxingRock wrote: since your pali is a visitor gate you have no need for the secondary gate.
マイルズ
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Roe Stuffed Fixes
Stray bears and boars are definitely not welcome.
It also blocks other heartlings from walking passed the (closed)fence-gate if you allow general trespassing.
It also blocks other heartlings from walking passed the (closed)fence-gate if you allow general trespassing.
Ignored(29): "Would you like to know more"
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Timibertlense
- Posts: 30
- Joined: Mon Jan 09, 2017 2:56 pm
Re: Game Development: Roe Stuffed Fixes
Hi Jorb,jorb wrote: [*] Cleaned up the cast fishing interface with proper columns and icons for "Chance To Bite" and "Chance To Land", to make the interface more understandable.
I'm not sure what chance to Bite and chance to Land mean:
Does chance to land imply my equiptment and chance to bite the location/time/etc? Or how can i "read" those numbers?
Cheers,
tim
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Roe Stuffed Fixes
Chance for the fish to bite. Chance for you to land it. The product of the two would be your final chance to catch the fish.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: Game Development: Roe Stuffed Fixes
I think jorb wants to keep what you're actually asking secret, but I have my own personal theory on how fishing works - there's actually three key numbers.
Chance to Land is simply Lure Coefficient. Failing this roll always destroys your lure.
- Node Coefficient:
The most mysterious value. Not only changes over time, but also decreases the further away you get from the centre of the node, a point which itself shifts over time. - Tackle Coefficient:
Generated randomly at world's start for each Line/Hook/Lure/Fish combo and remains constant.
Each possible combination is independent, so even if Shoreline/Bone/Rock Lobster and Bushcraft/Bone/Woodfish are both very good at catching Salmon, Bushcraft/Bone/Rock Lobster could be awful. - Lure Coefficient:
Generated randomly at world's start for each Lure/Fish combo and remains constant.
Chance to Land is simply Lure Coefficient. Failing this roll always destroys your lure.
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dorag
- Posts: 311
- Joined: Tue Jul 31, 2018 5:08 am
Re: Game Development: Roe Stuffed Fixes
I do not want to ever grind another creedo the system is awful it needs a rework not another creedoSouthpaw wrote:more credos when?