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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Strawberry Turpentine
Person who lands the blow that knock's someone out should be the only one that gets to loot for the first like 10 seconds or some shit. Remove or significantly reduce the stealing cooldown.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Strawberry Turpentine
this pls tyrye130 wrote:Person who lands the blow that knock's someone out should be the only one that gets to loot for the first like 10 seconds or some shit. Remove or significantly reduce the stealing cooldown.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Strawberry Turpentine
That change would be fucking stupid. Nightdawg is bitching about combat loot timer after he bitched to make it a thing because he likes to drop loot so his guys can take it. This guy rolls like 2-3x numbers more than whoever he's fighting. How is it any different to make it so the person who downs gets to loot for 10 seconds with no timer? Keep the change as is or get rid of it period with no strings attached.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Strawberry Turpentine
Idk man it's really toxic to have it be mandatory to use loot scripts to loot your own guy when he gets KO'd and very unsatisfying. I didn't bitch about making it a thing, I quit some time ago, didn't even know this happened till recently.talon00302 wrote:That change would be fucking stupid. Nightdawg is bitching about combat loot timer after he bitched to make it a thing because he likes to drop loot so his guys can take it. This guy rolls like 2-3x numbers more than whoever he's fighting. How is it any different to make it so the person who downs gets to loot for 10 seconds with no timer? Keep the change as is or get rid of it period with no strings attached.
I just said what happens most of the time, we drop it on the ground, whoever's behind sorts it out and we share it at the end.
I don't know how I "bitched to make it a thing because I like to drop loot so my guys can take it" by telling loftar (who has no idea how pvp works btw, the dev) how it goes with looting so maybe he can adjust the change to counter that 1-milisecond-retard-script but at the same time not make it annoying to have to wait 2 minutes to loot.
It takes like 3-6 seconds to push away that one intruder when someone gets KO'd. It takes 0 skill to use a loot script and it's extremely annoying to knock someone out (literally for the only reason to pvp in this game, loot, because everything else is... pointless?) just to have your only possible reward just vanish by a broken game mechanic.
It's funny how people argue so much against this small fix and crying about one side having more people, when you all know when someone gets KO'd in a zerg fight nobody will *protect* that body, since KO's happen during running away. You're not turning back to protect that body. You act as if we're knocking people out when we're getting chased or something during pvp
That 10 second suggestion at least prevents someone from instantly using that script. Just saying.
Like maybe just add a 5-6 second cooldown before anybody can loot and make it take like 1 second to loot each item, idk. You just simply shouldn't be able to instantly loot your own guy as you're running away, it makes no sense.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Strawberry Turpentine
I think the change was legit a good change and shouldn't be changed. It keeps it balanced so zergs aren't just turbo dropping loot off players in that 10 seconds. Also adding any sort of delay before looting just gives whoever has more people the loot 100% of the time.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Strawberry Turpentine
It is a bit cancerous to wait too long to loot though. I assume it takes more than 1 second per item, judging by how hard people are arguing against this change.talon00302 wrote:I think the change was legit a good change and shouldn't be changed. It keeps it balanced so zergs aren't just turbo dropping loot off players in that 10 seconds. Also adding any sort of delay before looting just gives whoever has more people the loot 100% of the time.
IMHO this should be it, just to counter that script:
At least 1 second cooldown between looting items and maybe a 5 second timer of loot invulnerability on the body after it got KO'd.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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talon00302
- Posts: 516
- Joined: Sun Apr 15, 2012 8:30 pm
Re: Game Development: Strawberry Turpentine
Change is fine m8, move along.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Strawberry Turpentine
Increase KO timer before they can hearth home, also, if we're feeling extra spicy, let people KO'd in water hearth home because that's the biggest noob killer there is aside from murderous rage, con gildings, or maybe leeches
Well, actually, con gildings are the biggest noob trap that I can think of
Just look at these boots. To a new player with low con, that could be a huge chunk of their health gone just by taking these bad boys off while they're on the ground

Well, actually, con gildings are the biggest noob trap that I can think of
Just look at these boots. To a new player with low con, that could be a huge chunk of their health gone just by taking these bad boys off while they're on the ground

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: Game Development: Strawberry Turpentine
& Smithy's Hammer & Völva's Wand & 1-liter metal Tankard...ctopolon4 wrote:needs add dmg to frying pan too (& scythe & scissors & etc)
& all the cutlery sets, as they include a knife.
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Game Development: Strawberry Turpentine
don't forget leeks!Agrik wrote:& Smithy's Hammer & Völva's Wand & 1-liter metal Tankard...ctopolon4 wrote:needs add dmg to frying pan too (& scythe & scissors & etc)
& all the cutlery sets, as they include a knife.