Game Development: Rocking Lemon

Announcements about major changes in Haven & Hearth.
User avatar
bitza
Posts: 1462
Joined: Wed Dec 30, 2009 2:07 pm

Re: Game Development: Rocking Lemon

Post by bitza »

loftar wrote:
Tilia wrote:How about for now, put it in System messages.
Nah, I want them to be prominently displayed. I'd be more inclined to add some sort of anti-hysteresis rules.
Image
Karede wrote: It takes a special kind of autism to play this game
User avatar
Enjoyment_2
Under curfew
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Rocking Lemon

Post by Enjoyment_2 »

loftar wrote:
Enjoyment_2 wrote:noone calling himself a game-designer should consider showing any info for that long on half of the screen with so unneeded info
Ok. >.>
mpv-shot0002.jpg
well, O hope you just trolling, and you know that in haven these info-messages pops-up in the middle of the screen hiding your character behind...
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Rocking Lemon

Post by iamahh »

nice lettering and animation

one suggestion for the issue is if "Display realms" overlay button is off then hide the name transition, so you only see the name if you see the border
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Rocking Lemon

Post by loftar »

Enjoyment_2 wrote:O hope you just trolling
Not at all. I don't see how the situation isn't similar, modulo the hysteresis aspect.
Enjoyment_2 wrote:and you know that in haven these info-messages pops-up in the middle of the screen hiding your character behind...
Not even when I set the window size to 800x600 does it overlap the character.


I'll also add that I'm not really sure why these specific people are the ones complaining. I'm fully expecting you to already be running a custom client with a hyper-optimized UI that removes all flavor, so why this of all things?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
goosebreeder
Posts: 73
Joined: Sat Nov 17, 2018 5:44 pm

Re: Game Development: Rocking Lemon

Post by goosebreeder »

https://streamable.com/j1gfdt
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU..............
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Rocking Lemon

Post by loftar »

goosebreeder wrote:https://streamable.com/j1gfdt
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU..............
Well yes, the hysteresis thing is something I'd like to fix. That being said, you would've had that problem already prior to this patch with "Entering Arcanum" and "Leaving Arcanum" messages.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Enjoyment_2
Under curfew
Posts: 592
Joined: Mon Oct 19, 2015 12:53 pm

Re: Game Development: Rocking Lemon

Post by Enjoyment_2 »

loftar wrote:I'm fully expecting you to already be running a custom client with a hyper-optimized UI that removes all flavor, so why this of all things?
seems like you kinda cheating, saying "expecting" while you truly "know" what client exactly I use, but I don't expect you to know that I was the person who convinced Ard to make "entering/leaving village message as a system report" feature. While if you do know, this change would look even more like "okay, you've removed one annoying feature, so here's new" )
Chevredoux93
Posts: 35
Joined: Fri Aug 28, 2015 8:10 pm

Re: Game Development: Rocking Lemon

Post by Chevredoux93 »

OK patch, not too much not useless. Decent.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Rocking Lemon

Post by loftar »

Enjoyment_2 wrote:seems like you kinda cheating, saying "expecting" while you truly "know" what client exactly I use
Why would I keep track of what client you use? Persecution complex, much?
Enjoyment_2 wrote:but I don't expect you to know that I was the person who convinced Ard to make "entering/leaving village message as a system report" feature
Not only did I not know that, I also didn't know that any particular custom client ("Ard" or otherwise) had that option.
Enjoyment_2 wrote:While if you do know, this change would look even more like "okay, you've removed one annoying feature, so here's new" )
I added this feature because I wanted it myself, so "annoying" seems to be in the eye of the beholder.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
BoxingRock
Posts: 225
Joined: Wed Aug 26, 2015 3:45 pm

Re: Game Development: Rocking Lemon

Post by BoxingRock »

loftar are you bored

nobody has ever agreed with enjoyment on anything and he has never once offered a meaningful piece of feedback, hence why he has been on curfew for like 2 years

all he does is cry and complain, I'd say you are feeding a troll but I think you are honestly just feeding his need for attention, just ignore and he will go away


also worth noting that I'm sure these notifications will be toggleable on a custom client within a few days if they are truly a problem
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar

Return to “Announcements”