Game Development: Incorrupt Rabbit

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Incorrupt Rabbit

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Rabbit's Foot Necklace", amulet.
  • Added one new curiosity.
Small Fixes
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  • Increased "Bronze Sword" armor penetration from 7.5 to 12.5.
  • Increased "Hirdsman's Sword" armor penetration from 5 to 12.5.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Scribbler's Nightcap".
Store Description wrote:Image$9 Having long since burned the midnight oil, this hat scribbles its strange calculations by the lights of moon and candle.
All Gold & Silver subscribers have been awarded the "Scribbler's Nightcap", free of charge.

In the Pipe
-----------------------
  • Tiny patch, as we are working on a bigger thing (tm).
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Troll_Shroom
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Re: Game Development: Incorrupt Rabbit

Post by Troll_Shroom »

jorb wrote: Added "Rabbit's Foot Necklace", amulet.
Finally. Now I can chop yew trees for maximum experience per hour.
Jackwolf
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Re: Game Development: Incorrupt Rabbit

Post by Jackwolf »

Super cute! I've always wanted to wear a rabbit's foot
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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loftar
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Re: Game Development: Incorrupt Rabbit

Post by loftar »

Troll_Shroom wrote:Finally. Now I can chop yew trees for maximum experience per hour.
I'm afraid you're going to have to explain that joke(?), because I'm having the feeling of something flying over my head.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MarekMarecki
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Re: Game Development: Incorrupt Rabbit

Post by MarekMarecki »

Hello,
Why i can't buy new hat? :(
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Fostik
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Re: Game Development: Incorrupt Rabbit

Post by Fostik »

That's a lot of additions, don't hesitate to skip next week patch to let us try everything
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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ctopolon4
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Re: Game Development: Incorrupt Rabbit

Post by ctopolon4 »

Image
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devs hear about balance? now need improve cutblade...
magisticus
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Re: Game Development: Incorrupt Rabbit

Post by magisticus »

loftar wrote:
Troll_Shroom wrote:Finally. Now I can chop yew trees for maximum experience per hour.
I'm afraid you're going to have to explain that joke(?), because I'm having the feeling of something flying over my head.
You mean you didn't steal the idea from RS and it won't increase the chances of birdsnests falling out of trees ?? - dissapointing
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SnuggleSnail
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Re: Game Development: Incorrupt Rabbit

Post by SnuggleSnail »

Are you guys trying to make swords meta? Why?
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talon00302
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Re: Game Development: Incorrupt Rabbit

Post by talon00302 »

this patch is so based

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