Dunno about people who enjoy bird patches and mushroom patches, but I just wanted to tell you that I really appreciate you taking your time with the patches rather than spitting out a new hat and stockpile/bird/mushroom/ladybug every week.jorb wrote: No patch this week. Working on conversations.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Raw Trucker
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Raw Trucker
jorb wrote:Working on conversations.
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Any user screenshots of the change in cupboard land after the last patch. (preferably in the designate topic)
Ignored(29): "Would you like to know more"
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Raw Trucker
@jorb Name of the village Sab and I, along with several others, created last world. Large truck aesthetic.
LS of Twin Lakes BIG TRUCKS
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Raw Trucker
Got any screenshots? I wanna see what "Large truck aesthetic" looks like within the limitations of the game lolCSPAN wrote:@jorb Name of the village Sab and I, along with several others, created last world. Large truck aesthetic.





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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Raw Trucker
I can't find a screenshot of the giant truck paving we did, each tire was a beehive circleSephiron wrote:Got any screenshots? I wanna see what "Large truck aesthetic" looks like within the limitations of the game lolCSPAN wrote:@jorb Name of the village Sab and I, along with several others, created last world. Large truck aesthetic.
but we had truck flags, shields, sails on the boats, etc
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DoverianDragoon
- Posts: 27
- Joined: Sat Nov 28, 2020 3:48 am
Re: Game Development: Raw Trucker
My first settlement last world was near that giant truck paving ("near" meaning "in the general neighborhood," not close enough to meet often). It was very memorable, and as soon as CSPAN brought it up I was like "Oh, I know that place!"sabinati wrote:I can't find a screenshot of the giant truck paving we did, each tire was a beehive circleSephiron wrote:Got any screenshots? I wanna see what "Large truck aesthetic" looks like within the limitations of the game lolCSPAN wrote:@jorb Name of the village Sab and I, along with several others, created last world. Large truck aesthetic.
but we had truck flags, shields, sails on the boats, etc
Unfortunately, I don't have any screenshots, either.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Raw Trucker
No patch this week. Working on conversations.jorb wrote:No patch this week. Working on conversations.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Game Development: Raw Trucker
Any spoilers? A snippet of a conversation to tickle the balls abit?jorb wrote:No patch this week. Working on conversations.jorb wrote:No patch this week. Working on conversations.
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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: Game Development: Raw Trucker
I miss hats 
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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DoverianDragoon
- Posts: 27
- Joined: Sat Nov 28, 2020 3:48 am
Re: Game Development: Raw Trucker
On the one hand, I miss hats, too. On the other hand, that's a lot of time and effort the devs are spending on other things. Weekly hats were, to be honest, probably a bit too much. Monthly hats might be more feasible and would theoretically result in better hats. I think if they'd enjoyed making a hat per week, they would still be doing that.
Ultimately, Jorb & Loftar have decided that less frequent, more interesting updates are better - and I agree. I do kind of miss the excitement of weekly patch notes (and the hats that came with them), but I think this update schedule will be better for the game.
Ultimately, Jorb & Loftar have decided that less frequent, more interesting updates are better - and I agree. I do kind of miss the excitement of weekly patch notes (and the hats that came with them), but I think this update schedule will be better for the game.