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Buddy7787
- Posts: 34
- Joined: Wed Aug 05, 2015 9:33 am
Trying to improve a deck for PVE fighting.
So I feel like I've hit a wall in combat progression, I can work through an ant dungeon and kill moose and all but I found the bat dungeon to be too much, at least I couldn't close openings and full circle at them. I've been using shields up as a stance to hopefully over stat melee enough to have a block weight that lets me shrug off more attacks and prevent armor wear somewhat. In previous worlds I tried some other stances but not sure about them atm, everything is a trade off. My combat flow is generally using quick barrage sine its pretty fast and eventually gens IP, then I spend it for opportunity knocks when I'm in a group or to just let full circle deal actual damage. The synergy of other moves just hasn't grasped me yet so I'm at loss, am I just doing things wrong?
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Trying to improve a deck for PVE fighting.
Bat dungeon was designed in w10 meaning it was designed for characters 10k+. Doing it with a group is almost mandatory.
see homo sexuality trending,. do not do that.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Trying to improve a deck for PVE fighting.
does it mean that if it was designed in w11 it would be designed for characters 11K+?wonder-ass wrote:Bat dungeon was designed in w10 meaning it was designed for characters 10k+
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Trying to improve a deck for PVE fighting.
You can SOLO ant dungeons with 50 stats.
People couldn't 6-man bat dungeons in w10 with 10k stats I heard?
Bat dungeons are cancerous and extremely stupid. Don't even think about bat dungeons.
So no, you're not doing anything wrong. Also in case you're not doing this already: cheese everything. You don't have to take any damage from animals. Use boats, cliffs, cave entrances, bows, whatever. Game is intended for you to exploit pve combat in whatever way you can.
People couldn't 6-man bat dungeons in w10 with 10k stats I heard?
Bat dungeons are cancerous and extremely stupid. Don't even think about bat dungeons.
So no, you're not doing anything wrong. Also in case you're not doing this already: cheese everything. You don't have to take any damage from animals. Use boats, cliffs, cave entrances, bows, whatever. Game is intended for you to exploit pve combat in whatever way you can.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Trying to improve a deck for PVE fighting.
Bat dungeons arnt anywhere near as bad as they used to be, beaver dungeons are 100% harder than bat dungeons now
That being said you can still get bat dungeon rooms that are tougher, so youll need higher stats to solo those
For bat dungeons aoe is king, youll want to use storm of swords to open yellow and full circle for damage, dont bother with qb for openings/ip if you can, just kite and take aim twice for the IP needed, for the boss youll still want OP knocks
That being said you can still get bat dungeon rooms that are tougher, so youll need higher stats to solo those
For bat dungeons aoe is king, youll want to use storm of swords to open yellow and full circle for damage, dont bother with qb for openings/ip if you can, just kite and take aim twice for the IP needed, for the boss youll still want OP knocks
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Trying to improve a deck for PVE fighting.
Bat dungeon rooms literally generate with 5 purple bats that spawn infinite amounts of lesser bats?Zyean wrote:Bat dungeons arnt anywhere near as bad as they used to be, beaver dungeons are 100% harder than bat dungeons now
That being said you can still get bat dungeon rooms that are tougher, so youll need higher stats to solo those
For bat dungeons aoe is king, youll want to use storm of swords to open yellow and full circle for damage, dont bother with qb for openings/ip if you can, just kite and take aim twice for the IP needed, for the boss youll still want OP knocks
Idk if you're trying to get noobs killed or something.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Trying to improve a deck for PVE fighting.
This was changed so it no longer infinitely spawns bats that infinite spawn bats towards the end of last world, theyre not really a big problem anymore but theyre a step up from ant dungeonsNightdawg wrote:Bat dungeon rooms literally generate with 5 purple bats that spawn infinite amounts of lesser bats?Zyean wrote:Bat dungeons arnt anywhere near as bad as they used to be, beaver dungeons are 100% harder than bat dungeons now
That being said you can still get bat dungeon rooms that are tougher, so youll need higher stats to solo those
For bat dungeons aoe is king, youll want to use storm of swords to open yellow and full circle for damage, dont bother with qb for openings/ip if you can, just kite and take aim twice for the IP needed, for the boss youll still want OP knocks
Idk if you're trying to get noobs killed or something.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Trying to improve a deck for PVE fighting.
Bat dungeons are hard yeah but the real danger is the fucking cliffs lol
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch