tfw people who don't understand botting complain when botting gets nerfed because the people who suggested it bot. The standard, I guessDDDsDD999 wrote:You're a retard.shadowchris wrote:Nothing like swwet blissful irony like nerfing satiations based on an idea from a faction that botted meatpies(which are op btw) 24 fucking 7. But yeah good idda.Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.
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SnuggleSnail
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Re: Game Development: Hungry Hat
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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SnuggleSnail
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Re: Game Development: Hungry Hat
Are you guys sure this was the case? In world 11 I got the both the KoA & AD coronation stones with visitor and couldn't bash either. You needed realm permissions to do so if it had authority. AFAIK, it had the same protection as every other kind of authority objects if the person interacting with them had visitor. I think you guys got pranked by some pleb that didn't know what they were talking about.jorb wrote: [*] Fixed a bug with coronation stones not being protected by claims, and thus possible to destroy through visitor buff.
If that isn't behavior you intend in general you should look at all other authority objects including village idols & claim totems
hehe
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"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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vatas
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Re: Game Development: Hungry Hat
Loftar earlier in this thread:Are you guys sure this was the case? In world 11 I got the both the KoA & AD coronation stones with visitor and couldn't bash either.
The essentially fixed development oversight that resulted from realm overhaul introduced in w13 reset.loftar wrote:Well yes, but back then they had challenging mechanics instead. Since those have been removed this world, it turned out they were left entirely defenseless.Vert wrote:report it in w10 get answer kingdom object isnt village object so they didnt get visitor protection
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SnuggleSnail
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Re: Game Development: Hungry Hat
I don't believe you needed to challenge coronation stones to destroy them during world 10(late), 11, or 12 and during that time I destroyed probably close to ten of them personally. I can see a world where I'm mistaken and in all of those cases there were exceptions because of authority or permissions, but I really don't think so.
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iamahh
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Re: Game Development: Hungry Hat
did new build.xml changed data folder's path or am I trippin as usual
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loftar
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Re: Game Development: Hungry Hat
I don't know what you mean by "data folder's path". I know no directory that build.xml references that could be called a "data folder". There have been updates to build.xml lately, but the only paths that have been changed has been in the lib directory, and in introducing the bin directory.iamahh wrote:did new build.xml changed data folder's path or am I trippin as usual
I haven't gone around and destroyed and coronation stones myself, and permissions sometimes to interact in unexpected ways, but that's the way the code reads to me, for sure.SnuggleSnail wrote:I don't believe you needed to challenge coronation stones to destroy them during world 10(late), 11, or 12
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
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Re: Game Development: Hungry Hat
This is a great changejorb wrote: [*] Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Apocoreo
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Re: Game Development: Hungry Hat
Huge step in the right direction for the working Hnh player. Eating every 8 hours for max efficiency was impossible without botting. Still a daily ordeal, but should be less stress on playtimes, food industries, and liquor industries. Less time to hit max hunger too. People were complaining this will make salt more valuable but I'm not sure, more time for hunger to drop means I'll be using them less, but I guess the effect per salt is better all in all. I've been able to obtain salt through alts and timers without outright botting anyway.jorb wrote: [*] Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.
One thing people need to realize is every positive change is also positive for botters, less tedium just means a human can realistically do what the bots can do either way.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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talon00302
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Re: Game Development: Hungry Hat
?jorb wrote:No patch this week.
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Nightdawg
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Re: Game Development: Hungry Hat
You got the patch 2 days ago, THIS WEEK?talon00302 wrote:?jorb wrote:No patch this week.

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.