The population graph shows the game dies before winter even starts. Just sayingloftar wrote:I'd like to believe you, but the user-number graphs speak rather strongly for the fact that that's not the majority opinion of winters.Asgaroth22 wrote:Seconded. Winter is somewhat useful for questing, exploring thingwalls etc., though it could use some more content. But spring is simply painful.
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Game Development: Ancestral Ropewalk
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Ancestral Ropewalk
Nah, the drop-off at the start of winter tends to be rather sharp.shadowchris wrote:The population graph shows the game dies before winter even starts. Just saying
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Ancestral Ropewalk
Farmer bots going offline during winter? Perhaps make a poll so actual players can vote, instead of looking at graphs that don't show actual player numbers (and if you argue that you can distinguish bots from players, why aren't bots gone?)loftar wrote:I'd like to believe you, but the user-number graphs speak rather strongly for the fact that that's not the majority opinion of winters.Asgaroth22 wrote:Seconded. Winter is somewhat useful for questing, exploring thingwalls etc., though it could use some more content. But spring is simply painful.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Game Development: Ancestral Ropewalk
Instead of removing seasons, why not just add season based content that makes playing in winter worth while? Shit like season based animals or ENTS. Population drops because there's nothing to do in winter.loftar wrote:Nah, the drop-off at the start of winter tends to be rather sharp.shadowchris wrote:The population graph shows the game dies before winter even starts. Just saying
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Ancestral Ropewalk
Are you actually pretending people don't globally dislike seasons after the first 2-3 times they experience winter/spring?Asgaroth22 wrote:Farmer bots going offline during winter? Perhaps make a poll so actual players can vote, instead of looking at graphs that don't show actual player numbers (and if you argue that you can distinguish bots from players, why aren't bots gone?)loftar wrote:I'd like to believe you, but the user-number graphs speak rather strongly for the fact that that's not the majority opinion of winters.Asgaroth22 wrote:Seconded. Winter is somewhat useful for questing, exploring thingwalls etc., though it could use some more content. But spring is simply painful.
lol
Granger wrote:Fuck off, please go grow yourself some decency.
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NeoRed9
- Posts: 99
- Joined: Thu Jan 12, 2012 3:51 am
Re: Game Development: Ancestral Ropewalk
One idea is a simpler two season dichotomy. Warm season and cool season. That way you can keep the nice things about seasons but remove the oppressive elements.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Ancestral Ropewalk
No bird?
No mushroom?
Actually some good additions to ancestry?
CONSIDERING CHANGES IN REGARDS OF SEASONS?
Holy shit
Any chance you could also consider adding a toggle to teleport back if you get knocked out and are disconnected from the game while you're adding good updates? That would be really dope
http://www.havenandhearth.com/forum/vie ... 48&t=68515
No mushroom?
Actually some good additions to ancestry?
CONSIDERING CHANGES IN REGARDS OF SEASONS?
Holy shit
Any chance you could also consider adding a toggle to teleport back if you get knocked out and are disconnected from the game while you're adding good updates? That would be really dope
http://www.havenandhearth.com/forum/vie ... 48&t=68515
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Ancestral Ropewalk
seasonal world sounds fun could be the flag ship content for w14 add some cool new events to different regions i would dig it.
see homo sexuality trending,. do not do that.
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Ancestral Ropewalk
Course not, not a fan of them myself, but straight up removing them doesn't appeal to me either.strpk0 wrote:
Are you actually pretending people don't globally dislike seasons after the first 2-3 times they experience winter/spring?
lol
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”