Game Development: Harvest Skis

Announcements about major changes in Haven & Hearth.
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Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Harvest Skis

Post by Nightdawg »

WowGain wrote:another thought on mining

would it be possible at all to maybe make it so that the very act of mining on lower levels isnt just randomly punished by being thrown into fights with a swarm of enemies that because of the mechanics of combat when it comes to having to fight a group of enemies all at once, you are inherently put into a disadvantage against
just a thought
oh god and the boreworms too

Both boreworms and slimes at level 9 are pretty much "hey bring a fighter with you, and run behind him"
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Joshk80k
Posts: 46
Joined: Sun Oct 16, 2011 1:15 am

Re: Game Development: Harvest Skis

Post by Joshk80k »

Tammer wrote:Did anyone find the new curio?
I think it's this one, I used an axe to dig out some ice.

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mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Harvest Skis

Post by mvgulik »

... Nevermind ...
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Harvest Skis

Post by iamahh »

Seems to remove a single trellis plant now you need to unequip scythe and go by hand?
mvgulik
Posts: 4098
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Harvest Skis

Post by mvgulik »

iamahh wrote:Seems to remove a single trellis plant now you need to unequip scythe and go by hand?
How would you know which plant to remove if not also harvested by hand (hand==one at a time)!

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