From this theoretically if I have the best crop quality in an area around me it will be much harder for me to grow that crop quality, right?If you are above your local quality cap, and if you are the server lead in crop quality for that crop type, your crops will instead change quality randomly in the range from -2 to +2 with each generation. The local quality cap effectively only matters for the server lead.
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algam
- Posts: 108
- Joined: Thu Mar 04, 2010 3:11 pm
Re: Game Development: Yesteryear's Patch
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Wunsz
- Posts: 22
- Joined: Sat Dec 02, 2017 10:54 am
Re: Game Development: Yesteryear's Patch
i'm so happy the seasons stayed! and the patch was great
thanks!
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algam
- Posts: 108
- Joined: Thu Mar 04, 2010 3:11 pm
Re: Game Development: Yesteryear's Patch
The patch was not so great for me 
Because of this change I started loosing quality for my main crops.
Since around me are only abandoned villages I am the best farmer around.
With "change quality randomly in the range from -2 to +2" because my best seeds did not get equal or better resuls (I planted two separate batches 5 hours apart to have better changes but probably had bad luck) I got a drop in my best quality.
Since my best quality now changed for worse I will need now good luck to go back to what I had.
To improve crop quality I do not see many chances with this system.
To keep the carrots I grow for animals at same quality now I have to also plant multiple areas 5 hours apart. If I have time. If I do not... I will loose quality.
So no more quality growth for animals. To hell with them since I did not had many anyway.
But wait... I used those carrots for mulch (I did not put much resources in my hunter and not much time in hunting) and the hemp (not flax because I got some 100q hemp from a floatsam) for herbalist table.
So no more quality growth for trees. Actually, since best seeds are limited in number only a bit of bad luck and I will loose quality.
But who wants to get to something like 150q trees anyway, right?
Hmm, without good trees quality what happens to my metal quality?
At this point does it really matter for me?
What I mean is that for me as a hermit that is surrounded by abandoned villages my chances to grow suddenly dissappeared.
I will either
- start playing more hours (I wish but you know RL?)
- move to a village that will not kill me instantly. And leave my hard work behind? My brickwall, my lvl 4 mine ? I almost gathered enough tar for a dock
- start making bots for everything. Easy-peasy
Because of this change I started loosing quality for my main crops.
Since around me are only abandoned villages I am the best farmer around.
With "change quality randomly in the range from -2 to +2" because my best seeds did not get equal or better resuls (I planted two separate batches 5 hours apart to have better changes but probably had bad luck) I got a drop in my best quality.
Since my best quality now changed for worse I will need now good luck to go back to what I had.
To improve crop quality I do not see many chances with this system.
To keep the carrots I grow for animals at same quality now I have to also plant multiple areas 5 hours apart. If I have time. If I do not... I will loose quality.
So no more quality growth for animals. To hell with them since I did not had many anyway.
But wait... I used those carrots for mulch (I did not put much resources in my hunter and not much time in hunting) and the hemp (not flax because I got some 100q hemp from a floatsam) for herbalist table.
So no more quality growth for trees. Actually, since best seeds are limited in number only a bit of bad luck and I will loose quality.
But who wants to get to something like 150q trees anyway, right?
Hmm, without good trees quality what happens to my metal quality?
At this point does it really matter for me?
What I mean is that for me as a hermit that is surrounded by abandoned villages my chances to grow suddenly dissappeared.
I will either
- start playing more hours (I wish but you know RL?)
- move to a village that will not kill me instantly. And leave my hard work behind? My brickwall, my lvl 4 mine ? I almost gathered enough tar for a dock
- start making bots for everything. Easy-peasy
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Yesteryear's Patch
You misunderstand the change. The effect is server wide, not area bassed and I strongly doubt that you are that. Thus, you merely got a bad luck roll. The genereal effect here should be positive for quality growth.algam wrote:Since around me are only abandoned villages I am the best farmer around.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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algam
- Posts: 108
- Joined: Thu Mar 04, 2010 3:11 pm
Re: Game Development: Yesteryear's Patch
Thanks jorb. This is really good for me. I can fight bad luck 
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aselpina
- Posts: 38
- Joined: Fri Aug 28, 2015 10:56 pm
Re: Game Development: Yesteryear's Patch
Excellent patch!
Can't describe how happy I am as a person who was playing for long time but specializing especially on farming this year
Thank you Jorb!
I was really getting upset, because unlike other people I know I couldnt get into buying leaves; I always was into friendly communication with community and not into trading, neither spending time on coming up with some business plan. But I was soloing my crops and my animals and enjoying it as a daily routine. And during the winter and when it ended I managed to gather just 1/3 leaves of what was needed to continue quality growth
which was big RIP
I am happy that everything is back now and I can see quality progress again!
The tree seeds solution also sounds really good so far!
Btw, for the information of other players: after the patch I got all my crops lucky rolled between +1 and +4 (did not have THAT much luck to catch the big 5
) so if you imply that mechanic got somehow broken and you got -1, -2 or 0 - unless its a bad roll make sure to check ur farming, you might forget to take on the farm set after the winter (that's what I've done xD).
Can't describe how happy I am as a person who was playing for long time but specializing especially on farming this year
Thank you Jorb!
I was really getting upset, because unlike other people I know I couldnt get into buying leaves; I always was into friendly communication with community and not into trading, neither spending time on coming up with some business plan. But I was soloing my crops and my animals and enjoying it as a daily routine. And during the winter and when it ended I managed to gather just 1/3 leaves of what was needed to continue quality growth
I am happy that everything is back now and I can see quality progress again!
The tree seeds solution also sounds really good so far!
Btw, for the information of other players: after the patch I got all my crops lucky rolled between +1 and +4 (did not have THAT much luck to catch the big 5
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Yesteryear's Patch
Nightdawg wrote:Did you also remove the crop growth speed nodes?
Last world my turnips were growing at half speed compared to someone else's on another continent (and yes I had beeskeps I'm not retarded).
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Yesteryear's Patch
I would still strongly advocate the removal of quality/growth speed nodes(or at least GREATLY diminishing their variance), but the current solution seems good enough to me. I feel there are more important things to be annoying about during the limited time Jorbtar is distracted from adding wounds and boulders
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Yesteryear's Patch
here's some low-effort QoL fixes you can do
http://www.havenandhearth.com/forum/vie ... 48&t=70996 <- alchemy qol (and general crafting qol, not needing to swap out tools and such)
http://www.havenandhearth.com/forum/vie ... 48&t=71147 <- wound qol to avoid knocking out characters for several months because they got downed once
http://www.havenandhearth.com/forum/vie ... 48&t=70859 <- buff straw capes
http://www.havenandhearth.com/forum/vie ... 48&t=70687 <- make cooking gilding easier
http://www.havenandhearth.com/forum/vie ... 48&t=70237 <- arrow qol
these arent really qol but are also low effort changes to make the game less ugly
http://www.havenandhearth.com/forum/vie ... 48&t=70535 <- white metal pretty
http://www.havenandhearth.com/forum/vie ... 48&t=70566 <- make animals not ugly (maybe look at how Wurm did horses https://www.wurmpedia.com/images/thumb/ ... colors.jpg )
http://www.havenandhearth.com/forum/vie ... 48&t=70996 <- alchemy qol (and general crafting qol, not needing to swap out tools and such)
http://www.havenandhearth.com/forum/vie ... 48&t=71147 <- wound qol to avoid knocking out characters for several months because they got downed once
http://www.havenandhearth.com/forum/vie ... 48&t=70859 <- buff straw capes
http://www.havenandhearth.com/forum/vie ... 48&t=70687 <- make cooking gilding easier
http://www.havenandhearth.com/forum/vie ... 48&t=70237 <- arrow qol
these arent really qol but are also low effort changes to make the game less ugly
http://www.havenandhearth.com/forum/vie ... 48&t=70535 <- white metal pretty
http://www.havenandhearth.com/forum/vie ... 48&t=70566 <- make animals not ugly (maybe look at how Wurm did horses https://www.wurmpedia.com/images/thumb/ ... colors.jpg )
Queen of a cold, dead land. Caretaker of the sprucecaps.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am