New Implementations
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- Added "Sense Thingwall", Hearth magic. Points out the direction to the province Thingwall.
- Added "Linden Bough" and "Sweetgum Bough", boughs.
- Added "Fig Leaf", leaf, pants.
- Added "Yesteryear's Crabapple", fruit.
Key Fixes
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- Fixed the logout menu added in the last patch such that it should now take effect even if you are offline. For example, if you have crashed, your KO:ed character should port home when waking up, if able.
- Reduced the timer on the "Red-Handed" debuff from 1 hour to 5 minutes.
- There has been much debate on this subject in the past week. We percevied a broad consensus that the mechanic was problematic, but only a weaker consensus in what should actually be done with it. We decided to reduce the timer because the mechanic is in some principle broken, in that you can knock yourself out to shake the debuff if you really want to, and because the mechanic interfered significantly with Faction v. Faction PvP, which we would like to support.
- The reason we didn't remove "Red-Handed" entirely is an argument from volatility. A player being able to commit a crime -- swipe someone from a horse and steal it, perhaps -- and then instantly initiate a Hearth Jump, strikes us as not giving offended parties sufficient time to react.
- Feel entirely free to keep debating the subject.
- The main site is now fully under the protection of the certificate mafia, so that HTTPS should "work" without any certificate modifications.
Small Fixes
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- "Oak"s and "King's Oak"s now drop visible acorns in winter.
- Reduced the cost of "Marrow Roast" from 3x "Bone Marrow to 1x.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Spy Hat".
Store Description wrote:$9 Whatever shadowy organization or purpose this hat serves, it is one with an impeccable sense of style.
All Gold subscribers have been awarded the "Spy Hat", free of charge.
In the Pipe
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- Cato the Elder's oft repeated shitpost that Carthage should be removed from the game was eventually heard. Do hammer us about your pet-peeves. We appreciate clear and persistent signal on changes you'd like to see made to the game, especially if they are low cost and high impact.
- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!