Making a pipe wheeze elixir?

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LtTurtleshot
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Making a pipe wheeze elixir?

Post by LtTurtleshot »

I know of three ingredients to make a pipe wheeze elixir, but I have no idea how to use them? I tried making an elixir and all I got was 150 damage of chilling nausea when none of those effects are in them according to wiki.
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vatas
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Re: Making a pipe wheeze elixir?

Post by vatas »

The negative alchemy wounds are result of mismatching alchemical attributes on ingredients used.

The order you put in the ingredients matters.

Combining Stinging Nettle with Flint (moved the flint, not sure if it makes the order flint->nettle or nettle->flint) resulted in this:
Image
According to Wiki, Maddening Rash gives -10 AGI penalty and heals one point per hour. May or may not be worth it.

Tried with the flint and Waybroad (these three are only ingredients listed with Pipe Wheeze attribute in wiki.) It heals the same amount of Pipe Wheeze but gives Rot Gut instead, which only heals one point every ~24 hours.
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LtTurtleshot
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Re: Making a pipe wheeze elixir?

Post by LtTurtleshot »

So I basically have to isolate the properties I need through the different processes?
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vatas
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Re: Making a pipe wheeze elixir?

Post by vatas »

LtTurtleshot wrote:So I basically have to isolate the properties I need through the different processes?
If you want to create an elixir that gives no wound or gives minimal amount of it, yes.
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Sevenless
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Re: Making a pipe wheeze elixir?

Post by Sevenless »

LtTurtleshot wrote:So I basically have to isolate the properties I need through the different processes?
Key is to finding "surface" properties of ingredients and then distilling them. 2 distilled properties + herb with two different matching properties in a distill is the most cost effective way to make a potion that minimizes damage. After that you aim for rashes or chills since those heal quickly. Each property has an order, 1>4. Distilling takes the top property of two ingredients.

Honestly, it's late enough in the world that I don't mind giving this out. Everything is scrambling again next world anyway.
Image
This was from early world, some of these properties may be shuffled. But here's the master list of useful potions I was using after ~1300 combinations of alchemy to discover properties and orders. Do note: this was before hidden wound conversions were made visible, some of them may be nasty without me having a way to know back then. IIRC, one of my potions healed 40pts of lacerations into 40pts of nerve damage. Zodd did not love me for that discovery.

Also note: healing speeds vary per wound. Nerve damage is 1/day, iirc pipewheeze was 10/day.
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ZoddAlmighty
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Re: Making a pipe wheeze elixir?

Post by ZoddAlmighty »

Sevenless wrote:. Zodd did not love me for that discovery.
That is a lie, I still fondly reminisce about being a guinea piglet.

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