Ender Client

Forum for alternative clients, mods & discussions on the same.
flitchy
Posts: 6
Joined: Sat Jul 01, 2017 2:48 am

Re: Ender Client

Post by flitchy »

Everytime I approach a claim, Ender crashes and I have to close out and use the default client thingy until I'm out of sight of any claims. Not sure what I should do to fix that. :/
Agrik
Posts: 269
Joined: Wed Jan 27, 2016 4:41 pm

Re: Ender Client

Post by Agrik »

mvgulik wrote:The warning message and warning highlight are both optional in the Ender client. And if need be there is also the option to use the Vanilla client.
Ergo: There is a high degree of freedom to choose ones desired immersion level (the latter has a tendency to changes over time).
This all seems to be about a personal immersion level, which translates into a personal difficulty level. It is fine to have an adjustable difficulty in a single-player game, or maybe in a multiplayer one with a single round of competition (after which players are ranked, with their difficulty settings taken into account), but H&H is an online world where players compete, then compete again being boosted by previous reward, as if they had the same "difficulty settings", then meet sometimes, maybe fight, compete as if with equal difficulty, again meet, &c. There is not much sense in personally adjustable immersion (i.e. difficulty) in such a game, as those who choose more hardcore one would simply worsen their position, their experience in encounters with hostile players in later game. Either the immersion is set equal by some centralized means, or... I don't see a good solution.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

flitchy wrote:Everytime I approach a claim, Ender crashes and I have to close out and use the default client thingy until I'm out of sight of any claims. Not sure what I should do to fix that. :/
Can you post error message here?
fido
Posts: 2
Joined: Sun Nov 27, 2011 7:17 pm

Re: Ender Client

Post by fido »

Crash. I think its related to "hide tree" option. Not sure.

P.S. Cache in client directory and data in ...\Application Data\Haven and Hearth\ - cleaned.
But it crashes anyway.

Code: Select all

haven.render.RenderTree$SlotRemoved
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:635)
	at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:667)
	at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
	at haven.render.TickList.lambda$tick$0(TickList.java:135)
	at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
	at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
	at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
	at java.util.concurrent.CountedCompleter.exec(Unknown Source)
	at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
	at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
	at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
	at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
	at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
Last edited by fido on Tue Dec 21, 2021 9:42 pm, edited 1 time in total.
User avatar
Pommfritz
Posts: 360
Joined: Wed Sep 16, 2015 6:00 pm

Re: Ender Client

Post by Pommfritz »

I think I get the same, usually when hiding trees yea, since the update.

Code: Select all

haven.render.RenderTree$SlotRemoved
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:635)
	at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:667)
	at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
	at haven.render.TickList.lambda$tick$0(TickList.java:135)
	at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:183)
	at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1625)
	at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
	at java.base/java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:290)
	at java.base/java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:746)
	at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:290)
	at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1016)
	at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1665)
	at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1598)
	at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:183)
conditional_cheese
Posts: 6
Joined: Sat Feb 02, 2019 8:31 pm

Re: Ender Client

Post by conditional_cheese »

I get this error when I try to launch the client, can anyone help? Nvidia driver is up to date

Code: Select all

com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x6a2f765f]], idx 0], pfdID 10, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
	at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
	at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
	at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
	at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
	at java.desktop/java.awt.Container.addNotify(Container.java:2801)
	at java.desktop/java.awt.Window.addNotify(Window.java:787)
	at java.desktop/java.awt.Frame.addNotify(Frame.java:493)
	at java.desktop/java.awt.Window.pack(Window.java:825)
	at haven.MainFrame.<init>(MainFrame.java:187)
	at haven.MainFrame.main2(MainFrame.java:447)
	at haven.MainFrame.lambda$main$0(MainFrame.java:486)
	at java.base/java.lang.Thread.run(Thread.java:831)
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Not having a tree problem on this side. (Linux/Mint + nvidia)

Code: Select all

java -Xmx2048m -jar launcher-hafen-beta.jar

Code: Select all

java --version
openjdk 11.0.11 2021-04-20
OpenJDK Runtime Environment (build 11.0.11+9-Ubuntu-0ubuntu2.20.04)
OpenJDK 64-Bit Server VM (build 11.0.11+9-Ubuntu-0ubuntu2.20.04, mixed mode, sharing)
Problem might be limited to Java < 11.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Guess I spoke to soon.
Also run into that "haven.render.RenderTree$SlotRemoved" error.
Unclear what triggered it. Was just walking around when the error popped up.
Could randomly re-trigger it by walking the same path. (character position at error varies a bit)
(trees where hidden)
Vesena
Posts: 114
Joined: Tue Jan 18, 2011 4:35 pm

Re: Ender Client

Post by Vesena »

Random guess based on when the bug started cropping up, but maybe it's related to trying to hide spruces with Stars/Fairy Lights?
Willberfollower
Posts: 49
Joined: Sat Mar 21, 2020 6:16 pm

Re: Ender Client

Post by Willberfollower »

conditional_cheese wrote:I get this error when I try to launch the client, can anyone help? Nvidia driver is up to date

Code: Select all

com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x6a2f765f]], idx 0], pfdID 10, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
	at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
	at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
	at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
	at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
	at java.desktop/java.awt.Container.addNotify(Container.java:2801)
	at java.desktop/java.awt.Window.addNotify(Window.java:787)
	at java.desktop/java.awt.Frame.addNotify(Frame.java:493)
	at java.desktop/java.awt.Window.pack(Window.java:825)
	at haven.MainFrame.<init>(MainFrame.java:187)
	at haven.MainFrame.main2(MainFrame.java:447)
	at haven.MainFrame.lambda$main$0(MainFrame.java:486)
	at java.base/java.lang.Thread.run(Thread.java:831)
i have the same issue

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