Game Development: Rotating Wolfdog

Announcements about major changes in Haven & Hearth.
noxking1234
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Joined: Sat Apr 10, 2021 9:53 pm

Re: Game Development: Rotating Wolfdog

Post by noxking1234 »

Great patch.

This patch is for you snail. Be ashamed, idiot.

https://imgur.com/a/mEbzGpl
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SnuggleSnail
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Re: Game Development: Rotating Wolfdog

Post by SnuggleSnail »

noxking1234 wrote:Imageg
I can still do that with the new rules lmao
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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noxking1234
Posts: 7
Joined: Sat Apr 10, 2021 9:53 pm

Re: Game Development: Rotating Wolfdog

Post by noxking1234 »

SnuggleSnail wrote:
noxking1234 wrote:Imageg
I can still do that with the new rules lmao
And You will not put a lock on.
That is the first time I've ever seen such a maggot in my life.
Last edited by noxking1234 on Mon Jan 17, 2022 3:46 am, edited 1 time in total.
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jordancoles
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Re: Game Development: Rotating Wolfdog

Post by jordancoles »

loftar wrote:Sure, but none of those can "only be broken with a ram".
Houses can be bashed by hand but they're still on the list of things that soak up

It doesn't really matter for those other objects anyways. Kilns/ovens/smelters are annoying to bash and can be used to slow people down if you're trying to protect some siege equipment or something, but still not really a huge deal
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
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SnuggleSnail
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Re: Game Development: Rotating Wolfdog

Post by SnuggleSnail »

Ignore everything Jordan said he's kinda retarded. Other siege equipment, and obscure clipping methods you're never going to fix are the main ones.

Making the ram able to hit stuff in every direction, or at least a 180* arc would prolly fix most of the issues. It's still kinda retarded that you could accidentally run a ram parallel to a wall, and not be able to get it off without running it forward/backwards all the way off the wall.

I feel like you guys are going to spend way too much time trying to fine-tune this when it will never actually be fully fixed, and the thing you're trying to make work nobody likes & is actively bad for the game. Realms suck. The social impact realms have had on the game(other than realm chat) sucks. You yourself would not be willing to make a realm, nor enjoy it. Nobody does. Why focus so hard on the worst aspects of your game when you could just make them ignoreable?
noxking1234 wrote: That is the first time I've ever seen such a maggot in my life.
Won't bring your village idol or dead friends back, ching chong
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
noxking1234
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Re: Game Development: Rotating Wolfdog

Post by noxking1234 »

SnuggleSnail wrote:
noxking1234 wrote: That is the first time I've ever seen such a maggot in my life.
Won't bring your village idol or dead friends back, ching chong
STOP! EVICT!
This is no idiot post.
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loftar
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Re: Game Development: Rotating Wolfdog

Post by loftar »

SnuggleSnail wrote:I can still do that with the new rules lmao
How, more specifically?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
wkdalstjr2l
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Re: Game Development: Rotating Wolfdog

Post by wkdalstjr2l »

SnuggleSnail wrote: Won't bring your village idol or dead friends back, ching chong
don’t say bad word ‘bokan’ :D
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SnuggleSnail
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Re: Game Development: Rotating Wolfdog

Post by SnuggleSnail »

rotating catapults by firing them, and if you change that it will have huge impact on catapult fights as well as be a huge noob trap in terms of building stuff too close

edit:
Image
lol I know I can fix this, but this shit sucks tbh
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MagicManICT
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Re: Game Development: Rotating Wolfdog

Post by MagicManICT »

loftar wrote:
MagicManICT wrote:I believe everyone has made the transition at this point. I'm going to make a wild conjecture and say you're 99% safe turning this off now.
As far as I can tell, there are still around 1/5-1/3 or so of players using ArdClient.
How many of them are using the updated one--https://www.havenandhearth.com/forum/viewtopic.php?f=49&t=68754--vs the older one--https://www.havenandhearth.com/forum/viewtopic.php?f=49&t=62292 ? And a lot of the older ones won't switch until they have to. I don't want to drive away players, as shutting off the old assets likely would. I don't know how much this is complicating adding in anything to the client, but know it is some level of hassle.

Just to note: a lot of people had to quit because their older computer (first-second gen iCore processors) were running Intel graphics that didn't support OpenGL properly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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