Great patch.
This patch is for you snail. Be ashamed, idiot.
https://imgur.com/a/mEbzGpl
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SnuggleSnail
- Posts: 3616
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Re: Game Development: Rotating Wolfdog
I can still do that with the new rules lmaonoxking1234 wrote:g
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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noxking1234
- Posts: 7
- Joined: Sat Apr 10, 2021 9:53 pm
Re: Game Development: Rotating Wolfdog
And You will not put a lock on.SnuggleSnail wrote:I can still do that with the new rules lmaonoxking1234 wrote:g
That is the first time I've ever seen such a maggot in my life.
Last edited by noxking1234 on Mon Jan 17, 2022 3:46 am, edited 1 time in total.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Rotating Wolfdog
Houses can be bashed by hand but they're still on the list of things that soak uploftar wrote:Sure, but none of those can "only be broken with a ram".
It doesn't really matter for those other objects anyways. Kilns/ovens/smelters are annoying to bash and can be used to slow people down if you're trying to protect some siege equipment or something, but still not really a huge deal
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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SnuggleSnail
- Posts: 3616
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Re: Game Development: Rotating Wolfdog
Ignore everything Jordan said he's kinda retarded. Other siege equipment, and obscure clipping methods you're never going to fix are the main ones.
Making the ram able to hit stuff in every direction, or at least a 180* arc would prolly fix most of the issues. It's still kinda retarded that you could accidentally run a ram parallel to a wall, and not be able to get it off without running it forward/backwards all the way off the wall.
I feel like you guys are going to spend way too much time trying to fine-tune this when it will never actually be fully fixed, and the thing you're trying to make work nobody likes & is actively bad for the game. Realms suck. The social impact realms have had on the game(other than realm chat) sucks. You yourself would not be willing to make a realm, nor enjoy it. Nobody does. Why focus so hard on the worst aspects of your game when you could just make them ignoreable?
Making the ram able to hit stuff in every direction, or at least a 180* arc would prolly fix most of the issues. It's still kinda retarded that you could accidentally run a ram parallel to a wall, and not be able to get it off without running it forward/backwards all the way off the wall.
I feel like you guys are going to spend way too much time trying to fine-tune this when it will never actually be fully fixed, and the thing you're trying to make work nobody likes & is actively bad for the game. Realms suck. The social impact realms have had on the game(other than realm chat) sucks. You yourself would not be willing to make a realm, nor enjoy it. Nobody does. Why focus so hard on the worst aspects of your game when you could just make them ignoreable?
Won't bring your village idol or dead friends back, ching chongnoxking1234 wrote: That is the first time I've ever seen such a maggot in my life.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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noxking1234
- Posts: 7
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Re: Game Development: Rotating Wolfdog
STOP! EVICT!SnuggleSnail wrote:Won't bring your village idol or dead friends back, ching chongnoxking1234 wrote: That is the first time I've ever seen such a maggot in my life.
This is no idiot post.
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loftar
- Posts: 9096
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Re: Game Development: Rotating Wolfdog
How, more specifically?SnuggleSnail wrote:I can still do that with the new rules lmao
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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wkdalstjr2l
- Posts: 1
- Joined: Fri May 21, 2021 11:11 pm
Re: Game Development: Rotating Wolfdog
don’t say bad word ‘bokan’SnuggleSnail wrote: Won't bring your village idol or dead friends back, ching chong
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Rotating Wolfdog
rotating catapults by firing them, and if you change that it will have huge impact on catapult fights as well as be a huge noob trap in terms of building stuff too close
edit:

lol I know I can fix this, but this shit sucks tbh
edit:

lol I know I can fix this, but this shit sucks tbh
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Rotating Wolfdog
How many of them are using the updated one--https://www.havenandhearth.com/forum/viewtopic.php?f=49&t=68754--vs the older one--https://www.havenandhearth.com/forum/viewtopic.php?f=49&t=62292 ? And a lot of the older ones won't switch until they have to. I don't want to drive away players, as shutting off the old assets likely would. I don't know how much this is complicating adding in anything to the client, but know it is some level of hassle.loftar wrote:As far as I can tell, there are still around 1/5-1/3 or so of players using ArdClient.MagicManICT wrote:I believe everyone has made the transition at this point. I'm going to make a wild conjecture and say you're 99% safe turning this off now.
Just to note: a lot of people had to quit because their older computer (first-second gen iCore processors) were running Intel graphics that didn't support OpenGL properly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
g