How do I know what properties a material has and in what order (since it matters)?
The wiki kind of has a list but they're not ordered. If there's no way to find out then alchemy seems impossibly random.
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vatas
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Re: How do I find alchemical properties?
People have had to figure it out through trial and error.
Sevenless shared stuff he has already figured out: viewtopic.php?f=42&t=72037&p=893302#p893302
Sevenless shared stuff he has already figured out: viewtopic.php?f=42&t=72037&p=893302#p893302
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Grobble
- Posts: 88
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Re: How do I find alchemical properties?
This must be above my level then, because even with trial and error it seems like there are too many variable even with just 2 ingredients. You can remove the first or second property with Ablusion or Combustion, but there's no way of knowing what that trait is because there are 3 others on each ingredient mixing around.
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Sevenless
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Re: How do I find alchemical properties?
What properties: Mix and match until you find them all. I suggest using a master list, a set of easy to get ingredients that includes every property you know of. Then you have a mystery list, any ingredients that have unknown properties. Test each new item against the master list, and if any unknowns test against the unknown list. Still unknown, add it to the unknown list. Eventually your unknowns start matching into new properties, and you add the easiest to get material into the master list when this happens.
Order: Only #1 and #2 "matter". Because alchemy as a system doesn't reward complex potions, going deeper into 3 and 4 is just too expensive for effectively the same result. Nearly all the super good traits can be found in the 1-2 slot anyway.
To find #1 > test the item distilled with another item that doesn't share any of the same properties. If that distil contains a property, since both ingredients are unique in their lists you known the #1 slot on one of them. Now you have an ingredient and known that flubroot will always have heal buttbumbles as property #1, and can use that to test anything without heal buttbumbles.
To find #2 > lye + distil your target.
To find #3 > combust + lye + distil your target
To find #4 > process of elimination.
Above all else: Spreadsheet *everything* you do. You will make mistakes at some point, easier to track them down if every experiment is recorded. I also suggest a bot for auto-emptying jars. It's very easy to make lethal potions, and no chance should be taken on accidentally drinking those.
Edit: Mineral calcification and herbal grind make new unique alchemy ingredients, but they are not more or less powerful than natural ones. Don't bother with them, just testing "reasonably available materials" will take you a month and your sanity anyway.
Order: Only #1 and #2 "matter". Because alchemy as a system doesn't reward complex potions, going deeper into 3 and 4 is just too expensive for effectively the same result. Nearly all the super good traits can be found in the 1-2 slot anyway.
To find #1 > test the item distilled with another item that doesn't share any of the same properties. If that distil contains a property, since both ingredients are unique in their lists you known the #1 slot on one of them. Now you have an ingredient and known that flubroot will always have heal buttbumbles as property #1, and can use that to test anything without heal buttbumbles.
To find #2 > lye + distil your target.
To find #3 > combust + lye + distil your target
To find #4 > process of elimination.
Above all else: Spreadsheet *everything* you do. You will make mistakes at some point, easier to track them down if every experiment is recorded. I also suggest a bot for auto-emptying jars. It's very easy to make lethal potions, and no chance should be taken on accidentally drinking those.
Edit: Mineral calcification and herbal grind make new unique alchemy ingredients, but they are not more or less powerful than natural ones. Don't bother with them, just testing "reasonably available materials" will take you a month and your sanity anyway.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
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Re: How do I find alchemical properties?
Posted a link to this in the "how to guides" post. Thanks, Sevenless.
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Grobble
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Re: How do I find alchemical properties?
Still kinda confusing but that definitely helps. Thanks Sevenless!
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Sevenless
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Re: How do I find alchemical properties?
Hope it helps some peopleMagicManICT wrote:Posted a link to this in the "how to guides" post. Thanks, Sevenless.
You're welcome, good luck with it. It is kinda confusing, but that's a jorb system for you.Grobble wrote:Still kinda confusing but that definitely helps. Thanks Sevenless!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system