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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Rotating Wolfdog
Myeah, I don't think clovering from horseback has ever worked.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Rotating Wolfdog
It might, like other horse-related shenanigans, work if you pulled up broadside, but I've never tested.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Rotating Wolfdog
100% one of those things you have to do at a perfect angle.
I assure you it didn't always work before this patch either, I tried a couple of times before giving up
I assure you it didn't always work before this patch either, I tried a couple of times before giving up
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Rotating Wolfdog
Finally"Strongbox"es and "Wagon Station"s now require a setting time, much like houses and palisades, before reaching their full soak values. I.e. when first built they can be destroyed without much effort.
Only told you guys about it 9 months ago. It was fun abusing it on some people <.<
using a ram, catpult to block a ram or another pult. interesting <.<
Administrator of CoS
game ideas
game ideas
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falinix
- Posts: 20
- Joined: Sat Jan 07, 2017 7:01 pm
Re: Game Development: Rotating Wolfdog
the clickbait is real! i was excited for doggies! shame on you.
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Dragomir44
- Posts: 4
- Joined: Wed Oct 06, 2010 11:44 pm
- Location: Poland
Re: Game Development: Rotating Wolfdog
dad azzNightdawg wrote:VibinPommfritz wrote:
what's this guy doing? xd

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Rotating Wolfdog
It must be some kind of sneak peek of some upcoming mechanic. Or maybeDragomir44 wrote:dad azzNightdawg wrote:VibinPommfritz wrote:
what's this guy doing? xd

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Rotating Wolfdog
"Shoulders" -equipment slot confirmed?shubla wrote:It must be some kind of sneak peek of some upcoming mechanic.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Pommfritz
- Posts: 360
- Joined: Wed Sep 16, 2015 6:00 pm
Re: Game Development: Rotating Wolfdog
plate mail looks like this from behind xd
but also the belt, is it a grand belt? I don't have one

but also the belt, is it a grand belt? I don't have one

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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Rotating Wolfdog
Doesn't look like a belt, just the lower "rim" of the steel plate as shown in your picPommfritz wrote:plate mail looks like this from behind xd
but also the belt, is it a grand belt? I don't have one
Granger wrote:Fuck off, please go grow yourself some decency.
