Game Development: Rotating Wolfdog

Announcements about major changes in Haven & Hearth.
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Pommfritz
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Re: Game Development: Rotating Wolfdog

Post by Pommfritz »

Damn he got me ¦]
Tammer
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Re: Game Development: Rotating Wolfdog

Post by Tammer »

Pommfritz wrote: Also it won't rotate to inspect stuff ofc.
Oh that's why I couldn't inspect that driftkelp! I tried relogging the client, restarting my computer, finding a different mouse to click with...
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Pommfritz
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Re: Game Development: Rotating Wolfdog

Post by Pommfritz »



xd
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jorb
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Re: Game Development: Rotating Wolfdog

Post by jorb »

Pommfritz wrote:

xd
You can move backwards, quite simply, no?
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SnuggleSnail
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Re: Game Development: Rotating Wolfdog

Post by SnuggleSnail »

jorb wrote:You can move backwards, quite simply, no?
Do you not see how that kinda sucks ass to have to do tho
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SnuggleSnail
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Re: Game Development: Rotating Wolfdog

Post by SnuggleSnail »



This shit is horrible. This wouldn't be worth it if it fixed the thing you were trying to fix, but it didn't even solve that - just made it a little more difficult. It created a million different siege related bug/exploits.

pls revert without waiting 2+ years to finally accept this solution is awful. I do not want to memorize every gob in the game & which type of bounding box it has just to be able to move effectively. I do not want to just die with no recourse because a player/whale who's faster than me is touching my ass so I can never turn.

If you REALLY need to just remove ram/cata bounding boxes. Not ideal IMO, but a bandaid that is better than turning movement into an unintuitive mess for no reason
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SnuggleSnail
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Re: Game Development: Rotating Wolfdog

Post by SnuggleSnail »

@Jorbtar

You guys said during the valhalla stream after using a boat for 10 seconds it was big gay awful poopoo (in less words). Pls revert, the rotation thing didn't fix any bugs anyway, it just makes things worse for no benefit
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Kirche
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Re: Game Development: Rotating Wolfdog

Post by Kirche »

I legitimately thought there was something wrong with my client or connection because there's zero feedback to the player that it's ignoring your movements while driving the snekkja
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WowGain
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Re: Game Development: Rotating Wolfdog

Post by WowGain »

reeds man
pls
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Uriel
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Re: Game Development: Rotating Wolfdog

Post by Uriel »

Bug aside.... this looks horrible.

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