Game Development: Whirling Radii

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Whirling Radii

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Whirling Snowflake", winter curiosity breezing around.
Key Fixes
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  • Added a toggle to "Display Siege Engine Radii", showing the effective ranges of all Siege Engines on screen.
  • There is now a short delay after a Siege Engine has been hit, during which it cannot be repaired.
  • It is believed that the bug previously affecting Mandrake Roots has now been solved, and that they should spawn.
Small Fixes
-----------------------
  • Swans and other small animals should now be possible to rotate through using boats and such.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Good Soil Hat".
Store Description wrote:Image$9 The seeds of this hat fell in the good soil, sprouting with terrible ferocity.
All Gold & Silver subscribers have been awarded the "Good Soil Hat", free of charge.

In the Pipe
-----------------------
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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SnuggleSnail
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Re: Game Development: Whirling Radii

Post by SnuggleSnail »

Cool siege changes! Pretty sure kanrring/snekkjaing is going to be fricked by edge cases forever or until you revert the thing, tho.
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snowman
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Re: Game Development: Whirling Radii

Post by snowman »

Best update!
rainboweye
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Re: Game Development: Whirling Radii

Post by rainboweye »

Give me this hat for free T_T
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ivka
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Re: Game Development: Whirling Radii

Post by ivka »

♥ Finally mandrake spawn fix ♥
Thank you!
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loftar
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Re: Game Development: Whirling Radii

Post by loftar »

ivka wrote:♥ Finally mandrake spawn fix ♥
Yeah, it sure took some time to figure that one out. The fix was very simple in the end, but the road towards it was very winding.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
MadNomad
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Re: Game Development: Whirling Radii

Post by MadNomad »

jorb wrote:Swans and other small animals should now be possible to rotate through using boats and such
did you mean to say they end up being dead on collision?

I don't know what "rotate through" means
Last edited by MadNomad on Sun Feb 13, 2022 9:34 pm, edited 2 times in total.
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loftar
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Re: Game Development: Whirling Radii

Post by loftar »

MadNomad wrote:did you mean to say they end up being dead on collision?

I don't know what "rotate through" means
It is in relation to the change in this update.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
MadNomad
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Re: Game Development: Whirling Radii

Post by MadNomad »

loftar wrote:
MadNomad wrote:did you mean to say they end up being dead on collision?

I don't know what "rotate through" means
It is in relation to the change in this update.
thanks
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shubla
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Re: Game Development: Whirling Radii

Post by shubla »

Did you update forums?
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