I found a couple in the last few weeks, is it believed that they weren't spawning at all?jorb wrote: [*] It is believed that the bug previously affecting Mandrake Roots has now been solved, and that they should spawn.[/list]
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Audiosmurf
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Re: Game Development: Whirling Radii
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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loftar
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Re: Game Development: Whirling Radii
Not exactly. Long story short, they basically they stopped spawning a while after a server restart.Audiosmurf wrote:I found a couple in the last few weeks, is it believed that they weren't spawning at all?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Lyrq
- Posts: 49
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Re: Game Development: Whirling Radii
[*]Added "Whirling Snowflake", winter curiosity breezing around.
https://ringofbrodgar.com/wiki/Precious_Snowflake

But still, thanks for update
https://ringofbrodgar.com/wiki/Precious_Snowflake
But still, thanks for update
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loftar
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Re: Game Development: Whirling Radii
Curious, glimmering, unusually large, crystalline and chiming snowflakes confirmed for coming.Lyrq wrote::thinking:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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WowGain
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Re: Game Development: Whirling Radii
Does this also apply to archery towers? Or just rams and catsjorb wrote:
- There is now a short delay after a Siege Engine has been hit, during which it cannot be repaired.
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loftar
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Re: Game Development: Whirling Radii
It applies to catapults and archery towers. Rams have no range to speak of.WowGain wrote:Does this also apply to archery towers? Or just rams and cats
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
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Re: Game Development: Whirling Radii
He isn't asking about radius, he's asking about the repair timerloftar wrote:It applies to catapults and archery towers. Rams have no range to speak of.WowGain wrote:Does this also apply to archery towers? Or just rams and cats
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
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Re: Game Development: Whirling Radii
Oh right, sorry. More specifically, it applies to anything hit by a catapult. I figured that archery towers shoot so infrequently that it wouldn't matter anyway, and that it probably just isn't an issue for battering rams due to them doing so much damage anyway. Correct me if I'm wrong, I guess.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: Game Development: Whirling Radii
Siege system is so shit that no minor change like these matter. There is still simply no way to defend at all if the attacker is stronger than you and willing to spend few hours.loftar wrote:Oh right, sorry. More specifically, it applies to anything hit by a catapult. I figured that archery towers shoot so infrequently that it wouldn't matter anyway, and that it probably just isn't an issue for battering rams due to them doing so much damage anyway. Correct me if I'm wrong, I guess.

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iamahh
- Posts: 1806
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Re: Game Development: Whirling Radii
siege events should somehow be KO only, with short respawn for the defenders, so PvP is more attractive and with many rounds
I feel like the bigger the game content, the more you get attached to your character, and less PvP you want, specially with the mystery cloud surrounding your enemies capacities compared to yours... in regular PvP games you know what you going against, Haven is very mysterious about PvP
I feel like the bigger the game content, the more you get attached to your character, and less PvP you want, specially with the mystery cloud surrounding your enemies capacities compared to yours... in regular PvP games you know what you going against, Haven is very mysterious about PvP