Game Development: Whirling Radii

Announcements about major changes in Haven & Hearth.
redscarfdemon
Posts: 16
Joined: Thu Dec 16, 2021 11:51 pm

Re: Game Development: Whirling Radii

Post by redscarfdemon »

Vladeus wrote: 1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.
I think this is a really good approach.
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DonVelD
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Re: Game Development: Whirling Radii

Post by DonVelD »

redscarfdemon wrote:
Vladeus wrote: 1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.
I think this is a really good approach.
More like terrible approach, what does it fix? Cool, i have to wait hours at the ram just for it to get destroyed by a retard sitting behind palisade just being annoying (and likely get shot 15 times instead of fighting and having at least some fun)

Just make it so the archery towers shoot full-auto like a fucking machine gun to obliterate the ram and the 5 attackers at this point if you want it that easy, but thinking about it - 'people' will still complain :)
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Asakus
Posts: 13
Joined: Wed Apr 04, 2012 7:19 am
Location: Poland

Re: Game Development: Whirling Radii

Post by Asakus »

redscarfdemon wrote:
Vladeus wrote: 1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.
I think this is a really good approach.
indeed it is! it wouldn't make sieging so easy as it is currently
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WowGain
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Re: Game Development: Whirling Radii

Post by WowGain »

Fascinating how all the zero post accounts arrive in lock step to unanimously agree on something without having any ability to explain why they agree on it
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MadNomad
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Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Whirling Radii

Post by MadNomad »

WowGain wrote:Fascinating how all the zero post accounts arrive in lock step to unanimously agree on something without having any ability to explain why they agree on it
because it's not like it's impossible to do, and on previous posts I have made explainings, it's not like some great detective has not found out who I am anyway
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Asakus
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Re: Game Development: Whirling Radii

Post by Asakus »

WowGain wrote:zero post accounts
MadNomad wrote:it's not like some great detective has not found out who I am anyway
can confirm

who is that other guy however, I don't know, but they are making nice ideas to be implemented
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DonVelD
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Re: Game Development: Whirling Radii

Post by DonVelD »

Asakus wrote:indeed it is! it wouldn't make sieging so easy as it is currently
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You aren't pissing off/trolling anyone, you're just showing that you're retarded
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Asakus
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Location: Poland

Re: Game Development: Whirling Radii

Post by Asakus »

no joking here, reasons were brought up, you attacking someone on forums doesn't mean anything, how about you bring your own reasons instead of doing so?

I heard that for shitposting reddit is great but not HnH forums
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strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Whirling Radii

Post by strpk0 »

i gotta say, of all the cringe stuff i've seen on these forums someone using an alt account to try to agree with their own posts is pretty up there

i remember getting banned for much less in the past, but what do i know :lol:
Granger wrote:Fuck off, please go grow yourself some decency.
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Asakus
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Re: Game Development: Whirling Radii

Post by Asakus »

strpk0 wrote:someone using an alt account
and what does it change now at this point?

perhaps I wouldn't design something in the same style if I didn't want it to be recognised
Last edited by Asakus on Tue Feb 15, 2022 12:44 pm, edited 1 time in total.

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