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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Whirling Radii
game content is too deep and time consuming for siege to be fun
the only fun possibility I see is making siege a KO event with multiple rounds and respawning, but make everyone temporarily have the same stats, and choose from a the same pool of equips at respawn... a very basic pvp mini-game, however detached from all the grind, repeatable, and noob friendly
the only fun possibility I see is making siege a KO event with multiple rounds and respawning, but make everyone temporarily have the same stats, and choose from a the same pool of equips at respawn... a very basic pvp mini-game, however detached from all the grind, repeatable, and noob friendly
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Whirling Radii
its not supposed to be fun its supposed to bring conflict which it achieves.iamahh wrote:game content is too deep and time consuming for siege to be fun
the only fun possibility I see is making siege a KO event with multiple rounds and respawning, but make everyone temporarily have the same stats, and choose from a the same pool of equips at respawn... a very basic pvp mini-game, however detached from all the grind, repeatable, and noob friendly
see homo sexuality trending,. do not do that.
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misscourtneyd
- Posts: 11
- Joined: Sun Jun 13, 2021 9:46 am
Re: Game Development: Whirling Radii
forgot to put hat on sale..?
And there's nothin' like a mad woman
What a shame she went mad
No one likes a mad woman
You made her like that
What a shame she went mad
No one likes a mad woman
You made her like that
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Whirling Radii
Yepp. Will fix!misscourtneyd wrote:forgot to put hat on sale..?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Whirling Radii
does it achieve conflict, though? cause it seems to me most people prefer to avoid conflict, because of the grindy nature of the game, and the unshakable suspicion of unequal pvp conditionswonder-ass wrote:its not supposed to be fun its supposed to bring conflict which it achieves.iamahh wrote:game content is too deep and time consuming for siege to be fun
the only fun possibility I see is making siege a KO event with multiple rounds and respawning, but make everyone temporarily have the same stats, and choose from a the same pool of equips at respawn... a very basic pvp mini-game, however detached from all the grind, repeatable, and noob friendly
like it or not, pvp is all about the initial conditions, which haven is far from providing, since it's designed to do the opposite
if we talking about supposed things the game should be, then what about "emergence"? siege mini-game is so micro managed by the devs that it's impossible to emerge anything from it... maybe making it a simple KO mini game with equal starting playing field noobs would adhere and from noobs you can expect emergence and fun
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Whirling Radii
There's no convenient way to practice PvP in conditions close to ones where the PvP will actually happen.
There should be instanced Valhalla thing where you flee from 3 speed mob in a randomly generated forest biome, this was suggested before but devs either didn't notice it or ignored it.
There should be instanced Valhalla thing where you flee from 3 speed mob in a randomly generated forest biome, this was suggested before but devs either didn't notice it or ignored it.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: Game Development: Whirling Radii
Defenders can pick and choose engagement time. You know as well as I do that sieging a competent village can take days of work, regardless of force disparity.jordancoles wrote:Attackers get a lot of choice as well. The start time of a siege is set by the attackers, who can begin at a time that works best for them and their group. Attackers can also let rams sit for additional hours, leaving the defendings standing around waiting to see what happens next (since the decay time on siege equipment is hardly noticeable). Delaying siege advances until the defenders have to go to work/sleep is a pretty common tactic.telum12 wrote:The defenders can pick and choose when to defend.
Attackers have the element of surprise most of the time, specially this late into a world. They can place a ram and multiple catapults down right up against a person's wall whenever they feel like it and then the defender has less than 2 hours to respond before the catas harden, making counter siege a lot harder to set up.
Also as towers go down they leave rubble which removes the ability to build a new tower nearby for 24h. Siege equipment like catapults can be freely built and spammed for eternity, and if they are destroyed, they can be rebuilt immediately. META is still to just place a ram, hope the defenders spam towers early on, wait for them to decay, and then build a new ram to begin the real siege attempt.
Siege is just fucked, lol. It is a massive time sink for both sides and none of it is overly enjoyable. There are long periods of time between things actually happening but you can't really sit back and chill during that time either.
Again, I'm not saying the system is great, and these are definitely good points that should be addressed. The "siege is an ez win for attackers" argument is just dumb and unhelpful, yet dominate 99% of the discussion around siege mechanics (without actually talking about siege mechanics).
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
Re: Game Development: Whirling Radii
Whirling Snowflakes are AWESOME curios!!! 
Thank you!
Thank you!
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Whirling Radii
The Supersonic whirling snowflake cannot be catched on claimed lands, I don't remember if this does happen also for insects and that jazz, if possible I'd fix it for flying stuff....not bounded to the claim. Cheers
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!