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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Hunger changes from stream
I'd say .... Food for thought in here!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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ZoniaX
- Posts: 49
- Joined: Mon Feb 10, 2014 8:47 am
Re: Hunger changes from stream
would be nice to know if a suggestion was taken note of from Jorb and Loftar.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Hunger changes from stream
and get it done 

Granger wrote:Fuck off, please go grow yourself some decency.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Hunger changes from stream
bump this would be really fucking nice
Last edited by wonder-ass on Wed Oct 19, 2022 7:43 pm, edited 1 time in total.
see homo sexuality trending,. do not do that.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Hunger changes from stream
I've been thinking that hunger (really should be renamed to appetite, insert Cato copypasta) should be made purely a catch-up mechanic. Something like if you join when someone already has 1k stats, you get something crazy like 99% hunger reduction at 10 highest attribute, decreasing as you start to catch up.
Problems with this are:
1. Alts get the same benefit as brand new characters (this is a crux of issue with most suggestions that try to even out the playing field between "hardcore" and "casual" crowds like stat caps.)
2. Unclear how table/symbel would be useful (to everyone who is NOT the world leader in stats) in this situation. Making symbel is a much needed sink for various high-end materials.
Problems with this are:
1. Alts get the same benefit as brand new characters (this is a crux of issue with most suggestions that try to even out the playing field between "hardcore" and "casual" crowds like stat caps.)
2. Unclear how table/symbel would be useful (to everyone who is NOT the world leader in stats) in this situation. Making symbel is a much needed sink for various high-end materials.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Anaxyx
- Posts: 10
- Joined: Thu Jul 07, 2022 8:32 am
Re: Hunger changes from stream
This seems to be the thread for hunger mechanic ideas so I'll pitch my 2cents worth here cause I don't wanna start yet another hunger thread and have it merged, make work for forum mods. Anyway.
Why not cap hunger at 100% and the only bonuses come from quests so you could get like 15% extra hunger pushing you into 115% hunger or something to that end. Lean more into individual dish satiations. Increase the satiation hit per consumption as well as increase the time it takes to return to baseline satiations. This would more or less force you to eat different foods. Unless I am missing something, so poke holes.
Hunger is supposed to be a catchup mechanic, as far as I have read, but all it seems to do now is force you to be VERY specific about what you eat/drink or risk being severely gimped which makes suiciding your character to start over with a better plan the best way. Sure there are other ways but at the end of the day its a whole lot of time wasted cause you ate food in a less than ideal way which is really silly to say.
"I didn't eat right in my game so now I am at a severe disadvantage."
The vast array of foods available v.s. the dishes actually eaten is pretty laughable.
Why not cap hunger at 100% and the only bonuses come from quests so you could get like 15% extra hunger pushing you into 115% hunger or something to that end. Lean more into individual dish satiations. Increase the satiation hit per consumption as well as increase the time it takes to return to baseline satiations. This would more or less force you to eat different foods. Unless I am missing something, so poke holes.
Hunger is supposed to be a catchup mechanic, as far as I have read, but all it seems to do now is force you to be VERY specific about what you eat/drink or risk being severely gimped which makes suiciding your character to start over with a better plan the best way. Sure there are other ways but at the end of the day its a whole lot of time wasted cause you ate food in a less than ideal way which is really silly to say.
"I didn't eat right in my game so now I am at a severe disadvantage."
The vast array of foods available v.s. the dishes actually eaten is pretty laughable.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Hunger changes from stream
Bumping to compete with based threads such as viewtopic.php?f=48&t=73783#p913373





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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Hunger changes from stream
what are jorb & loftar waiting for?DDDsDD999 wrote:Hunger changes were mentioned on stream. Hunger shouldn't be removed because being only limited by the variety of recipes available is dumb, infinite cooking bad.
1. Remove/limit salt consumption so hunger is an actual limitation for autists. Maybe change 300/200% bonus to 150/125% like an earlier thread since they're kinda retarded. Salt basically removed, very cool.
2. Make it so you gain 10% hunger when you raise a stat, 20% if you get a +2 fep (just random numbers), instead of current hunger, which unnecessarily punishes people that don't know the meta recipes. The limitations on stat gain should be based on the stats being gained. Might also make it so buying bad foods from noobs is more enticing since it's not overly punishing.
3. Make hunger increase less and/or regenerate faster the lower your stats are compared to the world leader. Muh catch-up
4. Make each stat have its own hunger bar, so gaining a random PSY fep doesn't screw over the feps you actually want. Also makes it so larpers that raise every stat aren't handicapping themselves even more.
5. Make pepper wound not do HHP damage, just make it a debuff that doesn't let you eat anymore spicy food. Noobs dying is funny but dying from eating is an instant quit
Edit: one more thing that could happen: Make each stat also have its own fep bar. Since they have separate maximums, raising one stat early in the game for some purpose doesn't handicap your character. (Not sure on this change, it would help miners, but miners deserve to suffer)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Kyrex
- Posts: 42
- Joined: Wed Jan 04, 2023 2:26 pm
Re: Hunger changes from stream
+1DDDsDD999 wrote: 2. Make it so you gain 10% hunger when you raise a stat, 20% if you get a +2 fep (just random numbers), instead of current hunger, which unnecessarily punishes people that don't know the meta recipes. The limitations on stat gain should be based on the stats being gained. Might also make it so buying bad foods from noobs is more enticing since it's not overly punishing.
3. Make hunger increase less and/or regenerate faster the lower your stats are compared to the world leader. Muh catch-up









