-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Tough Jugs
add an early game belt that can only hold 2 buckets and make it so q10 water doesnt drain the ever living shit out of your energy wow congrats u fixed early game pvp.
see homo sexuality trending,. do not do that.
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Tough Jugs
I mean, credit where it's due this is basically buckets in inventories with a bunch of extra hurdles. I really don't want to have to get a fuckload of lye day 1 but for higher end players that are going to have first day metal anyway this is a pretty huge improvement.
I think buckets in inventories and or belts would've been better, since IMO running away from spooky people should be part of the tech tree you unlock hour one of a new world, but this is still good.
I think buckets in inventories and or belts would've been better, since IMO running away from spooky people should be part of the tech tree you unlock hour one of a new world, but this is still good.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Tough Jugs
Decay of meat, fish and milk when? I have chicken meat laying around that is older than my oldest sheep.

-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Tough Jugs
These retards literally made loot scripts to loot their own people in 10 miliseconds after they get KO'd. I don't want scan bots to be mandatory in fights and I don't want people that don't instantly run away when they see an unknown hearthling to give more reasons to random people to just scan them for loot and get KO'd.VDZ wrote:How does inventory inspection not solve your problem?
There are people who are actually bothered by being red handed and leaving scents that last as long as battery. Your puny equal-to-assault scent would be meaningless, not even making them red-handed.
Hell, after being mugged you should just be given an option to hearth back, so you don't get KO'd.
THE POINT IS TO AVOID THE KO PART. With your 200 iq alternative, waiting for 10 minutes for some retard to drop his items is something nobody will do and they'll get KO'd cause it's quicker. Being able to loot them when they give consent avoids that.
I noticed you struggle with this process and honestly it feels like you're even hurting yourself when doing it.VDZ wrote:but thinking a bit more
I'll try to put it as simple as possible, for you especially:VDZ wrote:Please elaborate on why you think this would help scrubs, whether or not you agree with Snail's assessment, and whether or not such a change would be welcome.
> Scrub no kill troll mean scrub no get troll belt.
> Scrub no have troll belt mean scrub have smaller belt.
> Scrub have smaller belt mean scrub have less waterskins.
> Scrub usually carry 10 tools and 3 waterskins because scrub ignore existence of pvp same way flat-earthers deny 3D geometry.
= If scrub can carry jugs on belt, it mean scrub can run more than 2 minimaps to his base without complain about water.
(side note 1, before "ooga booga pro pvp": this wouldn't affect anyone in big fights, we already have troll belts and don't keep 50 tools in them.
side note 2, before "ooga booga big boy gank scrub": read side note 1.)
I thought it was pretty self explainatory, but I reckon someone who started playing 8 years before me is not experienced enough to make those simple connections.
Jesus.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Tough Jugs
These developers can just do anything and simps will praise them if they come back with a half decent patch they could've done years ago instead of pelicans or some shit lol.
They are literally asking for it in this thread. Literally requesting they be wounded in battle in this thread.joojoo1975 wrote:why?WowGain wrote: Hermits and sprucecaps deserve everything they get
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
-
Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Game Development: Tough Jugs
The animal gate update is lovely. The jugs are useful for holding cave slime when mining and for getting quicksilver out of smelters.
Nice update. Thanks!
Nice update. Thanks!
-
joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Game Development: Tough Jugs
Apocoreo wrote:These developers can just do anything and simps will praise them if they come back with a half decent patch they could've done years ago instead of pelicans or some shit lol.
They are literally asking for it in this thread. Literally requesting they be wounded in battle in this thread.joojoo1975 wrote:why?WowGain wrote: Hermits and sprucecaps deserve everything they get
guess i must have missed that when reading through
To Protect The Helpless From The Heartless
-
Noid
- Posts: 113
- Joined: Sun May 26, 2013 4:12 pm
Re: Game Development: Tough Jugs
losexd wrote:FINALLY 4k branch icon !!jorb wrote: Redrew the "Branch" icon in higher resolution.
I almost died on this ROFLMAO
-
Elizaberry
- Posts: 28
- Joined: Sun Feb 11, 2018 11:16 pm
Re: Game Development: Tough Jugs
Was there a recent update to the paving animation?