It's been a while since I tested it, but there's some difference between snekkjas/knarrs/docked/undockedNightdawg wrote:In regards to sieging I mean. Catapults can smack knarrs too afaik (tho I remember they said it was BRams that should be able to do that, but they aren't)
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Mulch Embankment
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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NoBizd
- Posts: 76
- Joined: Mon Apr 23, 2012 4:49 pm
Re: Game Development: Mulch Embankment
Not much changed tbh. There are still tons of loop holes in terms of fucking up knars and snekkjas in specific scenarios. (≧▽≦)SnuggleSnail wrote:It's been a while since I tested it, but there's some difference between snekkjas/knarrs/docked/undockedNightdawg wrote:In regards to sieging I mean. Catapults can smack knarrs too afaik (tho I remember they said it was BRams that should be able to do that, but they aren't)
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Mulch Embankment
Baba_Ji wrote:Make it work reliably with survey, or it doesn't work. In a week this will be forgotten knowledge. You need to make these things work intuitively with current systems.
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Mulch Embankment
We fucking pay you guys a not insignificant sum.
Can you do the bare minimum and communicate when we can at least hope to see a wipe or something?
Can you do the bare minimum and communicate when we can at least hope to see a wipe or something?


ass blast USA
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Mulch Embankment
I HAVE THIS URGE TO BUY 2 YEARLY GOLD SUBS, IF ONLY I HAD A REASON TO DO IT, LIKE A WORLD WIPE
or something
just do it loftar, you were always my favorite
I'll wire it to you directly so you don't have to share it, jorb will never know.
or something
just do it loftar, you were always my favorite
I'll wire it to you directly so you don't have to share it, jorb will never know.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Mulch Embankment
I don't think a wipe would do us any good atm. I Feel like an echo box but major systems need to change inorder for a wipe.
And we're much do for a world with complete new system rules then what we currently have.
Haven and Hearth use to do big world rule changes every other year, and we'd figure out how to break it down the road.
Hopefully we can do that again (cough community progression change solo progression cough)
And we're much do for a world with complete new system rules then what we currently have.
Haven and Hearth use to do big world rule changes every other year, and we'd figure out how to break it down the road.
Hopefully we can do that again (cough community progression change solo progression cough)
Administrator of CoS
game ideas
game ideas
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bumfrog
- Under curfew
- Posts: 429
- Joined: Wed Mar 24, 2021 12:47 am
Re: Game Development: Mulch Embankment
I don’t disagree (that sweeping changes are needed; I of course disagree with whatever sweeping changes you would propose) but that’s a lot to ask. Let’s do a little thought experiment:maze wrote:I don't think a wipe would do us any good atm. I Feel like an echo box but major systems need to change inorder for a wipe.
And we're much do for a world with complete new system rules then what we currently have.
Haven and Hearth use to do big world rule changes every other year, and we'd figure out how to break it down the road.
Hopefully we can do that again (cough community progression change solo progression cough)
Which do you think is more likely to happen within the next decade: the game actually gets balanced/fixed, or a wipe?
Balancing such a convoluted mess off a game sounds like a lot of work
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Mulch Embankment
Dont care about sweeping changes just give me a wipe im bored.
see homo sexuality trending,. do not do that.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Mulch Embankment
yea
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Game Development: Mulch Embankment
lotsa bitching in this thread from people who haven't developed a single thing in their entire lives