Before this patch, you could not create new cliffs at all, only slopes with maximum steepness.SinJin wrote:![]()
Is this update any better than say ; Fill inventory with Soil , climb cliff , drop Soil while climbing cliff. Then wait a few minutes for Soil to backfill the cliff .
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Mulch Embankment
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SinJin
- Posts: 119
- Joined: Thu Jul 23, 2009 11:44 am
- Location: Ohio
Re: Game Development: Mulch Embankment
Thank you much ! I misunderstood and didn't think/know that you're now able to make new cliffs. I had assumed it was some new way to remove them.vatas wrote: Before this patch, you could not create new cliffs at all, only slopes with maximum steepness.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Mulch Embankment
I doubt it's an undocumented change, the direction of the cliff mattersvatas wrote:Was this particular cliff just positioned the right way to reach the digging point in the middle of the tile, or is this result of (undocumented) changes in this patch?
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
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Batguano
- Posts: 17
- Joined: Wed Jan 01, 2020 9:01 am
Re: Game Development: Mulch Embankment
World 13 is too old and abandoned. World 14 will become an exiting new beginning. Wipe please, instead of those endless patches!!!!
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Mulch Embankment
Everytime someone posts about wipema, patchma gets delayed by a week.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Mulch Embankment
Batguano wrote:World 13 is too old and abandoned. World 14 will become an exiting new beginning. Wipe please, instead of those endless patches!!!!

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Mulch Embankment
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Mulch Embankment
One before this was 4 months ago, the devs there are as hard working as j&l.WowGain wrote:Salem gets patchma, we get 'unfortunately'
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r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Re: Game Development: Mulch Embankment
Any idea when world reset, 2023?
Saving up PTO!
Saving up PTO!
"Don't just have an idea- have all of them." ~ Niv-Mizzet

