Prelude: World 14

Announcements about major changes in Haven & Hearth.
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pawnchito
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Re: Prelude: World 14

Post by pawnchito »

Bitchin'.
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VDZ
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Re: Prelude: World 14

Post by VDZ »

Jakpat wrote:or make hunger level 300% give you some kind of debuff for example reduced energy recovery
Plenty of players would gladly take that debuff. Even with crippling debuffs it would still be the optimal play for e.g. crafters. And any type of character can simply be force-fed to stupid stats and then drop out of 300% to get rid of the debuff.
Jakpat wrote:Start with 100% hunger level and cap salt/quest hunger reduction to 150% level
This on the other hand sounds much more feasible.
stickman
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Re: Prelude: World 14

Post by stickman »

i was kinda hoping you would add a new combat system for this new world... even if it sucked it would give us something to learn or play with.

the only interesting change looks like mining/industry... but if your just mainly a hunter or farm/raise animals it doesn't really seem like there is anything new? kinda disappointed in that.


Do you think you could change cave anglers? otherwise most people will just try to find a good spot... make a bot to tell you when there is fish and then get tons of good bones/hide fish.... maybe you need to fish it up from the deep initially or something more dangerous? maybe it spits water at you?

the other change i was hoping was that u would make it so that animal quality areas move around... so there was a reason to kill random animals... otherwise once u know an area has q60 bears you will ignore it the rest of the game.
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VDZ
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Re: Prelude: World 14

Post by VDZ »

stickman wrote:i was kinda hoping you would add a new combat system for this new world... even if it sucked it would give us something to learn or play with.

the only interesting change looks like mining/industry... but if your just mainly a hunter or farm/raise animals it doesn't really seem like there is anything new? kinda disappointed in that.


Do you think you could change cave anglers? otherwise most people will just try to find a good spot... make a bot to tell you when there is fish and then get tons of good bones/hide fish.... maybe you need to fish it up from the deep initially or something more dangerous? maybe it spits water at you?

the other change i was hoping was that u would make it so that animal quality areas move around... so there was a reason to kill random animals... otherwise once u know an area has q60 bears you will ignore it the rest of the game.
There are more changes than what is listed, but those are left to the players to discover after the new world launches. During the stream they suggested they nerfed various ways of cheesing animals, so there may be unexpected changes to hunting.
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Mashadar
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Re: Prelude: World 14

Post by Mashadar »

I don't care too much about anything else, but I care about one thing: please do not make another 9x9 world.
I think 7x7 is the maximum sustainable size with the usual player numbers, 6x6 would be even better.
Last world I met about 3 people during the first 4 weeks of the world... that was no fun, this is meant to be a multiplayer game after all.
In past worlds I usually met dozens of people in the same time frame.
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kimjungskill
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Re: Prelude: World 14

Post by kimjungskill »

jorb wrote:Check out the eye of sauron stream at: https://twitch.tv/dolda2000
Not sure if this is a new thing or I missed this for the end of other worlds but this is actually pretty cool.
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MightySheep
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Re: Prelude: World 14

Post by MightySheep »

stickman wrote:i was kinda hoping you would add a new combat system for this new world... even if it sucked it would give us something to learn or play with.
he did ask for any ideas related to combat changes
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Harthel
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Re: Prelude: World 14

Post by Harthel »

w15 when
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sabinati
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Re: Prelude: World 14

Post by sabinati »

neat
reqva
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Re: Prelude: World 14

Post by reqva »

What about slow quality gain by any trees/animals/mushrooms?
What about possiblity to plant all types of mushrooms in a pot?
What about making tree mushrooms equal or at least softcappeed by tree Q, so its possible to up?
What about cave entrance to lower levels of the cave spawned too?
And possibility to make cave entrance in a wall, like natural one?

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