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Uriel
- Posts: 752
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: World 14
Very good world start - low number of crashes and lags. Good job!
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: World 14
The quests that are for assistance with the various professions are amazing bois. Like top tier, well done integrating the tutorial.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Game Development: World 14
Yeah definitely. I was really excited when I saw all those "beginning of xyz" quests. The nice lil LP boost you get is good too!
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: World 14
nicely balanced so far, I hope there is many new things to discover underground too, well done
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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The_Blode
- Posts: 596
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: World 14
Last I played was when seasons were really new. I still had the desire to use Amber client back then, can't remember why though. The vanilla client is doing fine for me this time. It's leagues better than I remember, and the high res icons are great looking. Thanks!
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: World 14
You're going to make a reeds stockpile right?
Right?
Right?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: World 14
lol. Will fix.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: World 14
the stockpiles should hold 5 pieces and require Druidic Rite to unlock
they should also have a fast decay time
if a reed stockpile decays, instead of the reeds dropping on the ground
it just grows reeds
they should also have a fast decay time
if a reed stockpile decays, instead of the reeds dropping on the ground
it just grows reeds
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Flameturtle
- Posts: 321
- Joined: Fri Feb 03, 2012 5:05 pm
Re: Game Development: World 14
I also really like the tutorial quests they are great. One suggestion would be adding one explaining the process of making an artifact even if its just clogs with a taproot lacing.pawnchito wrote:The quests that are for assistance with the various professions are amazing bois. Like top tier, well done integrating the tutorial.
Flamturtle's Haven & Hearth 2.0 Combat Guide! viewtopic.php?f=42&t=40466 - Remade for its 5th Anniversary!
PM to Contact.
PM to Contact.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: World 14

With cave layers now being timegated, we're also getting impossible quests on Quarryman (and presumably Miner) now. Very discouraging to frequently lose your previous quest's progress because RNG decided to fuck you over.

