I’ve never personally had any issues with one-way palis around my own mineholes, been doing this for 8 worlds and mining pretty seriously for 5 of those. Travel to hearth fire is easier than making the trip back from the mines, and if you really need to do fast trips up and down you just leave the gate open and, even in 4x4 and wheeling a cart, you don’t get stuck if you know what you’re doing. For me the only click-hell with 4x4 or 5x5 boxed holes way trying to click the minehole in orthocam, but that was only an issue before I became a permanent-badcam chad. But whatever, personal taste I guess…
Look, can we at least agree that players should be able to put their pyres in a 3x3 space if they see fit, since 3 prepforgates is so easy to plan and some people like that kind of space efficiency/compartmentalization? IE it’s more annoying to make it bigger, and anything else you put in the minehole pali is unsafe, so the extra space is only useful for movement. I agree that the pyre shouldn’t be larger than the eventual hole, for reasons I think are obvious, but 3x3 is larger than a mine hole anyways so it’s some kind of reasonable compromise, right?
At the very least, it shouldn’t be the obnoxious and deceptive 3.2x3.2 (or, octagon with a min radius of 3.2, whatever) it is now?
It would be like making Cupboards more than 1x1. Very unsatisfying to make a pyre and not be able to fit a 5x5 pali box around it, and I’m sure even worse for players who build the box first only to discover their pyre doesn’t fit
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abt79
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Vigilance
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Re: Mine Pyre Hitbox Too Fat
i agree with this, the hitbox should at least be permissive, but from a dzorbian perspective, why is a circle a square?abt79 wrote:Look, can we at least agree that players should be able to put their pyres in a 3x3 space if they see fit, since 3 prepforgates is so easy to plan and some people like that kind of space efficiency/compartmentalization?

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jorb
- Posts: 18715
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Re: Mine Pyre Hitbox Too Fat
Hmmmright, maybe I did make a new one for it. Will have a look.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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F1xra7
- Posts: 1
- Joined: Wed Feb 12, 2025 12:02 pm
Re: Mine Pyre Hitbox Too Fat
Yeah, that definitely sounds like an oversight in the hitbox design. If the mine pyre takes up more space than the minehole itself, forcing players to build an unnecessarily large palisade just to protect it, that’s frustrating and inefficient. Seven days is a long time to leave it exposed, especially when you’re trying to secure your area properly. Hopefully, the devs tweak the hitbox so it fits more logically within a standard 5x5 or 4x4 setup. Have you tried reporting it as a bug or design flaw?abt79 wrote:Literally posting this the second I encountered it because it’s extremely annoying.
Mine hole hitbox is less than 3x3 (something like 2x2ish) making it very reasonable to put a square palisade around it either with a 5x5 (placing the minehole and 3-wide prepforgate around it) or 4x4 (ctrl-shift placement offsetting to fit in a pre-existing 2wide gate palibox)
Now you’re forced to make a larger pali to protect the pyre, since its hitbox doesn’t allow placement of 3wide gate palis. I havent checked but I assume the hitbox is one of those shitty octagons, and the outermost rocks prevent building of even a 5x5 box around it.
Make it smaller, there’s no way this is intended. Mine pyres have to be protected since they’re just sitting there for SEVEN DAYS and having to make a massive pali that’s bigger than it needs to be for the eventual minehole is dumb
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Mine Pyre Hitbox Too Fat
How do you train AI to read old phpBB forum threads? Is it a lot of work? Or can you just feed URLs into chatGPT now?F1xra7 wrote:Yeah, that definitely sounds like an oversight in the hitbox design. If the mine pyre takes up more space than the minehole itself, forcing players to build an unnecessarily large palisade just to protect it, that’s frustrating and inefficient. Seven days is a long time to leave it exposed, especially when you’re trying to secure your area properly. Hopefully, the devs tweak the hitbox so it fits more logically within a standard 5x5 or 4x4 setup. Have you tried reporting it as a bug or design flaw?abt79 wrote:Literally posting this the second I encountered it because it’s extremely annoying.
Mine hole hitbox is less than 3x3 (something like 2x2ish) making it very reasonable to put a square palisade around it either with a 5x5 (placing the minehole and 3-wide prepforgate around it) or 4x4 (ctrl-shift placement offsetting to fit in a pre-existing 2wide gate palibox)
Now you’re forced to make a larger pali to protect the pyre, since its hitbox doesn’t allow placement of 3wide gate palis. I havent checked but I assume the hitbox is one of those shitty octagons, and the outermost rocks prevent building of even a 5x5 box around it.
Make it smaller, there’s no way this is intended. Mine pyres have to be protected since they’re just sitting there for SEVEN DAYS and having to make a massive pali that’s bigger than it needs to be for the eventual minehole is dumb





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Nightdawg
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Re: Mine Pyre Hitbox Too Fat
Those retards got trained backwards, they don't even give us the scam link anymore. Where am I even supposed to put my credit card infoSephiron wrote: How do you train AI to read old phpBB forum threads? Is it a lot of work? Or can you just feed URLs into chatGPT now?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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vatas
- Posts: 5255
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Re: Mine Pyre Hitbox Too Fat
Sometimes they appear after some time has passed.Nightdawg wrote:Those retards got trained backwards, they don't even give us the scam link anymore. Where am I even supposed to put my credit card infoSephiron wrote: How do you train AI to read old phpBB forum threads? Is it a lot of work? Or can you just feed URLs into chatGPT now?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)