
My friend wouldn't log in because of this, so I had to abandon the mission. Sad times.


Yo, that's an AWFUL thing to complain about. Imagine setting something for 7 days, getting down, realizing you flat out cannot mine the shit. it may not be as impactful right now when the strength difference is 40 vs 100, basically, but on layer 7 when we're talking possibly hundreds off, removing it is a mistake.VDZ wrote:
Why is this a thing? It doesn't make sense that the character who places the pyre must be strong enough to mine the ground below (???). Not mechanically (disregarding that the builder may not be the miner, as was the case here, even if they were they have a full week to get enough strength) and especially not lore-wise (I just hauled all the wood over there, what more strength do you need to light a fire?).

Then there should be some way to check that, or some kind of other warning or notification. 'You can't pile up a stack of wood and light it on fire because you're not strong enough to mine away the ground' makes zero sense. Mechanically, it reminds me of when software decides to terminate if any input or environmental factor is not as expected without giving an 'I know what I'm doing, continue' option. If you're confident you'll be able to build a mine hole despite not having enough strength on that character right now, it shouldn't hard block you from lighting a pyre. (Ideally, it would give you an indication of how close to being able to do so you are, like when you fail to mine a wall.)Vigilance wrote:Yo, that's an AWFUL thing to complain about. Imagine setting something for 7 days, getting down, realizing you flat out cannot mine the shit. it may not be as impactful right now when the strength difference is 40 vs 100, basically, but on layer 7 when we're talking possibly hundreds off, removing it is a mistake.

Looks nice but ngl seems like a lot of work.VDZ wrote: