Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Whitemetal Rain

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added rain! From now on, it will occasionally rain in the Hearthlands. For now, the effect is only *IMMERSIVE AF*, and a server wide toggle that we set, but we would like some feedback on the effect in terms, primarily, of performance. We aim to expand on the actual mechanics of rain over the coming weeks, so feel free to suggest things rain should do. Sprout mushrooms, turn off winged insects, increased chances of catching fish, fill up open containers, earthworms and toads everywhere, boost crops, "Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone, &c&c. The design space is boundless. Jokes aside, I think the effect is pretty cool, and I hope it can give the game an added touch of fairy dust. We also want to make the effect localized, add some clouds to the horizon meter to indicate it, &c&c. It's mostly a start, but I was pretty eager to roll it out. I hope you like it as much as I do.
  • Added "Bush Rolls", wilderness offal food.
  • Added "Pan-Seared Fish", strength food made from fish.
  • Added "Whitemetal Ring", ring made from lead or tin.
  • Added "Whitemetal Cup", drinking cup made from lead or tin.
  • Added "Lead Talisman", necklace made from lead.
  • Added "Divination in Lead", curiosity made from lead.
  • Added "Turtleshell Helmet", helmet made from a "Bog Turtle Shell".
Key Fixes
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  • Reduced the building cost of "Kiln" from 45 "Clay" to 35.
  • "Boar Spear"s and "Tinker's Throwing Axe"s should no longer be made from glass, and break significantly less often.
Small Fixes
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  • "Plumb-Bob" now requires an "Alloying Crucible", rather than an "Anvil", to make.
  • Reduced cost of "Lizard on Scales" from 2 "Decent-sized Conifer Cone" to 1.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Purple Haze".
Store Description wrote:Image$9 Since donning this strange hat, it has been all in your brain, and many things have not seemed the same.
All Gold & Silver subscribers have been awarded the "Purple Haze", free of charge.

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Schattengaenger
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Re: Game Development: Whitemetal Rain

Post by Schattengaenger »

Pog
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Zyean
Posts: 246
Joined: Sat Apr 28, 2012 10:29 am

Re: Game Development: Whitemetal Rain

Post by Zyean »

If you add slipping when sprinting on grass during rain I'm gonna scream, but I do like the larp
deahworra1
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Re: Game Development: Whitemetal Rain

Post by deahworra1 »

Another excellent patch!

Thanks for the update.
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jordancoles
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Re: Game Development: Whitemetal Rain

Post by jordancoles »

inb4 it rains under ground :)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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loftar
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Re: Game Development: Whitemetal Rain

Post by loftar »

Zyean wrote:slipping when sprinting on grass during rain
Thanks for the idea!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
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Re: Game Development: Whitemetal Rain

Post by DDDsDD999 »

WEBER!?!?!?!??!?
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azrid
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Re: Game Development: Whitemetal Rain

Post by azrid »

puddles when
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Halbertz
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Joined: Fri Aug 28, 2015 11:03 pm

Re: Game Development: Whitemetal Rain

Post by Halbertz »

Bruh, your rain will destroy last pieces of our fps.
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Chebermech
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: Whitemetal Rain

Post by Chebermech »

Wonder if it'll be possible to get thunderstruck! <3 this

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