slightly dramatic seeing as how string ql is kinda leap-y. don't really know how you find yourself in a situation that you could call the change horrible all-in-all, other than the fact that the crucible is, itself, kinda miserable to use.lordgrunt wrote:plumb bob change is horrific, how did you think it will improve anything? the only reason this gild is viable is because it can be bumped by anvil. crucibles don't do that.
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Whitemetal Rain

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Mateuszowy
- Posts: 23
- Joined: Mon Apr 13, 2020 12:10 am
Re: Game Development: Whitemetal Rain
I think we shouldn't be able to even walk in normal speed on wet dirt. Maybe even stuck for a few seconds?Jackwolf wrote:Don't forget sprinting through dirt, too!loftar wrote:Thanks for the idea!Zyean wrote:slipping when sprinting on grass during rain
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Whitemetal Rain
unironically best update in a year, love the immersive and larpy stuff, love the new early game content
can't wait to see some awesome rain-specific content, maybe some new kinds of amphibians? newts? tree frogs? worms on the surface would be cool
super rare spawns of thunder-struck trees left smouldering after a rain with some interesting pickable curio? fulgurite spawning on surface on sand rarely?
can't wait to see some awesome rain-specific content, maybe some new kinds of amphibians? newts? tree frogs? worms on the surface would be cool
super rare spawns of thunder-struck trees left smouldering after a rain with some interesting pickable curio? fulgurite spawning on surface on sand rarely?
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: Whitemetal Rain
Sounds lovely, good idea!"Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone
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eliminator
- Posts: 104
- Joined: Fri Mar 25, 2011 8:42 pm
Re: Game Development: Whitemetal Rain
Cool! Now add thunder so we could gather thunder-struck trees in order to make farm wagons
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Enzo_Gaultier
- Posts: 13
- Joined: Fri Mar 30, 2018 10:42 am
Re: Game Development: Whitemetal Rain
I always imagined how cool the rain would look in this game, thanks for this amazing update! 
♪
`'°•.,¸ ¸¸,.•°'´`'°•.,¸
.: Enzo Gaultier :.
¸¸,.•°'´´'°•.,¸¸¸¸¸¸,.•
♪
`'°•.,¸ ¸¸,.•°'´`'°•.,¸
.: Enzo Gaultier :.
¸¸,.•°'´´'°•.,¸¸¸¸¸¸,.•
♪
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magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
Re: Game Development: Whitemetal Rain
Will need a toggle for this..
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dorag
- Posts: 311
- Joined: Tue Jul 31, 2018 5:08 am
Re: Game Development: Whitemetal Rain
Do you not run at 60 fps i didnt know people in modern day cant run thisHalbertz wrote:Bruh, your rain will destroy last pieces of our fps.
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Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Whitemetal Rain
"Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone...
Can we get this debuff for swimming too!!
Can we get this debuff for swimming too!!
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lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Whitemetal Rain
and that would have a chance to spawn new mob, extra large extra puffy toad king. his 100% attack: hallucinationsGamingRAM wrote:My dumb ideas:
Puddles that appear after rain, you can play in em for a small EXP event.
whats wrong with normal barrel? not open enough?GamingRAM wrote: Rain water that can be caught in a special barrel.
...
aside that, that would be awesome to see in game

