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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Whitemetal Rain
Sorry for taking long to restart the server, by the way. Git randomly decided to GC the multi-GB resource repository when I pulled to it this time, and given that the I/O situation on the server is still a bit iffy, it is taking its absolutely sweet time. Moderately impressed by the idea that Git can randomly decide to launch a GC, tqbh fampai.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Whitemetal Rain
Dang, I am awestruck at these changes, just a ton of QoL for earlygame, and a myriad of uses for lead now, which is crucial for beginning players/villages. Idk, rain is probably my favorite immersion tool and I am so stoked to see it in Haven. You knew what the people didn't know they wanted, and I personally am gonna get a few sub tokens for friends that are considering coming back to show my thanks
awesome guys, kudos! This will make my time in Haven way more enjoyable, honestly I'm so feckin hype. (i hope there is audio associated with the rain?!?! <3)

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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Whitemetal Rain
Turtle helmet completely outclasses chitin helmet with 0 wounds...
crabbros.....
crabbros.....
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Game Development: Whitemetal Rain
The reset killed Charlie the Conch, he was in our cave 
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timmybigbooty
- Posts: 9
- Joined: Fri Mar 06, 2020 2:47 am
Re: Game Development: Whitemetal Rain
during rain, it could be a good time for animals to seek shelter in burrows.
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Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Whitemetal Rain
LOVE the visual details - shiny rocks, shiny bags in carts....
It's super!
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Whitemetal Rain
YOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS SICK. FINALLY. Thanks jorbtar





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26dollar
- Posts: 25
- Joined: Fri Dec 18, 2020 6:23 pm
Re: Game Development: Whitemetal Rain
make it start raining any time a character with over 50 int dies
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Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Whitemetal Rain
Want laundry lines to hang things on to dry, a way to display all your clothes involving a rope, wooden pegs and two wooden posts.
Want puddles
Thank god we have tents now, my bough bed is getting soaked!
Want puddles
Thank god we have tents now, my bough bed is getting soaked!
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Whitemetal Rain
Is the rain variable at all or just a toggle? Like, can you make it rain heavier or lighter?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual