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Akiracee
- Posts: 21
- Joined: Wed Apr 07, 2021 2:13 am
Re: Game Development: Whitemetal Rain
I like the rain. Great work.
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Austinthe1st
- Posts: 2
- Joined: Wed Nov 30, 2011 10:42 pm
Re: Game Development: Whitemetal Rain
Seems small but a Negative tick to fire heat.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Whitemetal Rain
It can vary as much as one likes.Audiosmurf wrote:Is the rain variable at all or just a toggle? Like, can you make it rain heavier or lighter?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Whitemetal Rain
Very nice food, I'll definitely go through that stockpile of Mullets I have a lot faster now. A bit worried about how fish is so much better than other early-game food, though.jorb wrote:
- Added "Pan-Seared Fish", strength food made from fish.
This one is huge. Easy to make and very significant early on. Beast Rings are no longer the only viable option for ring slots until precious metals.jorb wrote:
- Added "Whitemetal Ring", ring made from lead or tin.
Sounds like a good moment to bring back Call Down the Thunder, now as hearth magic!Alitis wrote:Thunders insta-killing hearthlings in a 6 meter radius and setting buildings on fire, tending to strike villagesloftar wrote:Thanks for the idea!Zyean wrote:slipping when sprinting on grass during rain
On a more serious note, it could be a cool hearth magic to light fires, strike trees and/or insta-destroy something on your claim (e.g. a quicker way to dispose of the kiln you're about to replace, obviously only on claims where you have vandalism permissions), assuming it's cheap enough. (The 500 XP for Kindle is prohibitively expensive for a convenience function - that's one-third of a Mine Song, even more after you get the credo bonus for that!)
I like this one.GamingRAM wrote:Thunderstruck trees, possible early game charcoal and curios.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Whitemetal Rain
Extremely neat thanks for the demo!jorb wrote:It can vary as much as one likes.Audiosmurf wrote:Is the rain variable at all or just a toggle? Like, can you make it rain heavier or lighter?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Whitemetal Rain
can anyone make the Turleshell Helmet? I don't have access to the recipe
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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assjackets
- Posts: 3
- Joined: Mon Apr 05, 2021 9:35 pm
Re: Game Development: Whitemetal Rain
looks cool 
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mkania97
- Posts: 2
- Joined: Sat Apr 23, 2016 12:40 pm
Re: Game Development: Whitemetal Rain
Add that in the rain bees cannot attack you because they die right away, so you can plunder Wild Beehive 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Whitemetal Rain
In actual fact, it will be on a rolling random for now. It should rain, to a lesser and greater extent, about half of the time. That's certainly not final, and when we're a bit more out of the testing phase, it should probably rain less than that.jorb wrote:It can vary as much as one likes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Whitemetal Rain
Oddity wrote:can anyone make the Turleshell Helmet? I don't have access to the recipe

jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual