nah that sounds pretty realistic for the northloftar wrote:In actual fact, it will be on a rolling random for now. It should rain, to a lesser and greater extent, about half of the time. That's certainly not final, and when we're a bit more out of the testing phase, it should probably rain less than that.jorb wrote:It can vary as much as one likes.
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assjackets
- Posts: 3
- Joined: Mon Apr 05, 2021 9:35 pm
Re: Game Development: Whitemetal Rain
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nyaanyaa
- Posts: 12
- Joined: Mon Apr 05, 2021 11:34 am
Re: Game Development: Whitemetal Rain
Really great atmospheric addition. I remember being flabbergasted when Boris (of ENB fame) hacked in the shininess in Skyrim for rainy weather.
Rain should reset all salt basins and the implication of rainbows leaves players so awestruck by nature's beauty that PvP is blocked for a while. The rain also damages siege devices and trying to operate one will cause a player to slip and impale themselves for a 50 point injury.
Rain should reset all salt basins and the implication of rainbows leaves players so awestruck by nature's beauty that PvP is blocked for a while. The rain also damages siege devices and trying to operate one will cause a player to slip and impale themselves for a 50 point injury.
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Soukuw
- Posts: 137
- Joined: Thu Dec 10, 2015 8:27 am
Re: Game Development: Whitemetal Rain
PLEASE I'm already very moist. Wish the sound was a little louder on light rain.
Can I please drink the rain by standing still
Can I please drink the rain by standing still
Last edited by Soukuw on Sat Aug 27, 2022 1:10 am, edited 1 time in total.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Whitemetal Rain
Well, it should probably be heavier in fall and, perhaps, spring.assjackets wrote:nah that sounds pretty realistic for the north
Yes, the sound is still a work in progress. I'll definitely make differently graded sounds.Soukuw wrote:PLEASE I'm already very moist. Wish the sound was a little louder on light rain.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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hektor96643
- Posts: 57
- Joined: Fri Mar 18, 2016 6:37 pm
Re: Game Development: Whitemetal Rain
we could slip on wet floor and get a new kind of wound (each type of floor may have it's sliping chance)
lovely update
lovely update
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trezisc
- Posts: 17
- Joined: Thu Jul 05, 2012 8:16 am
Re: Game Development: Whitemetal Rain
Wheres our umbrella hat
?
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Whitemetal Rain
Fish food is really good, jorb actually blessed fishing. And now I'm fishing in a rain storm for it.
Actually based patch.
Actually based patch.
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Rele
- Posts: 2
- Joined: Mon Feb 18, 2013 3:00 pm
Re: Game Development: Whitemetal Rain
There should be a sound of the rain hitting the roof when you walk indoors
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dorag
- Posts: 311
- Joined: Tue Jul 31, 2018 5:08 am
Re: Game Development: Whitemetal Rain
I wish thier was an agi fish hard to raise my agi at allspringyb wrote:Fish food is really good, jorb actually blessed fishing. And now I'm fishing in a rain storm for it.
Actually based patch.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Whitemetal Rain
Crab scale helmet should be buffed if the turtle one is just going to be surperior in every way, considering the wounds from crabs vs literally no down side to turtle helmet

