Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.
assjackets
Posts: 3
Joined: Mon Apr 05, 2021 9:35 pm

Re: Game Development: Whitemetal Rain

Post by assjackets »

loftar wrote:
jorb wrote:It can vary as much as one likes.
In actual fact, it will be on a rolling random for now. It should rain, to a lesser and greater extent, about half of the time. That's certainly not final, and when we're a bit more out of the testing phase, it should probably rain less than that.
nah that sounds pretty realistic for the north
nyaanyaa
Posts: 12
Joined: Mon Apr 05, 2021 11:34 am

Re: Game Development: Whitemetal Rain

Post by nyaanyaa »

Really great atmospheric addition. I remember being flabbergasted when Boris (of ENB fame) hacked in the shininess in Skyrim for rainy weather.
Rain should reset all salt basins and the implication of rainbows leaves players so awestruck by nature's beauty that PvP is blocked for a while. The rain also damages siege devices and trying to operate one will cause a player to slip and impale themselves for a 50 point injury.
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Soukuw
Posts: 137
Joined: Thu Dec 10, 2015 8:27 am

Re: Game Development: Whitemetal Rain

Post by Soukuw »

PLEASE I'm already very moist. Wish the sound was a little louder on light rain.

Can I please drink the rain by standing still
Last edited by Soukuw on Sat Aug 27, 2022 1:10 am, edited 1 time in total.
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loftar
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Location: Your character database

Re: Game Development: Whitemetal Rain

Post by loftar »

assjackets wrote:nah that sounds pretty realistic for the north
Well, it should probably be heavier in fall and, perhaps, spring.
Soukuw wrote:PLEASE I'm already very moist. Wish the sound was a little louder on light rain.
Yes, the sound is still a work in progress. I'll definitely make differently graded sounds.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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hektor96643
Posts: 57
Joined: Fri Mar 18, 2016 6:37 pm

Re: Game Development: Whitemetal Rain

Post by hektor96643 »

we could slip on wet floor and get a new kind of wound (each type of floor may have it's sliping chance)

lovely update
trezisc
Posts: 17
Joined: Thu Jul 05, 2012 8:16 am

Re: Game Development: Whitemetal Rain

Post by trezisc »

Wheres our umbrella hat :D?
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Whitemetal Rain

Post by springyb »

Fish food is really good, jorb actually blessed fishing. And now I'm fishing in a rain storm for it.

Actually based patch.
Rele
Posts: 2
Joined: Mon Feb 18, 2013 3:00 pm

Re: Game Development: Whitemetal Rain

Post by Rele »

There should be a sound of the rain hitting the roof when you walk indoors
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dorag
Posts: 311
Joined: Tue Jul 31, 2018 5:08 am

Re: Game Development: Whitemetal Rain

Post by dorag »

springyb wrote:Fish food is really good, jorb actually blessed fishing. And now I'm fishing in a rain storm for it.

Actually based patch.
I wish thier was an agi fish hard to raise my agi at all
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HasseKebab
Posts: 1782
Joined: Sun Mar 06, 2011 8:59 pm

Re: Game Development: Whitemetal Rain

Post by HasseKebab »

Crab scale helmet should be buffed if the turtle one is just going to be surperior in every way, considering the wounds from crabs vs literally no down side to turtle helmet
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