Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Whitemetal Rain

Post by iamahh »

pond structure, filled up by rain
- must dig to build
- breed ducks, fishes, shrimps?
- swim butnakd
Austinthe1st
Posts: 2
Joined: Wed Nov 30, 2011 10:42 pm

Re: Game Development: Whitemetal Rain

Post by Austinthe1st »

running around right now and the light off the wet ground was an add I didn't expect. looks great
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Sany_CZ
Posts: 56
Joined: Tue Sep 20, 2011 11:44 pm

Re: Game Development: Whitemetal Rain

Post by Sany_CZ »

Add xp event, something like Dance in the rain.
Zao
Posts: 53
Joined: Sat Nov 27, 2010 7:29 pm

Re: Game Development: Whitemetal Rain

Post by Zao »

Rain looks cool and it hasn't affected my performance on enders client at all.
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LaserSaysPew
Posts: 397
Joined: Mon Dec 03, 2012 6:25 pm

Re: Game Development: Whitemetal Rain

Post by LaserSaysPew »

Rain stopped for some time but that ground relfection under certain camera angle was still there. Will it always be there now?
Lucaskpo26
Posts: 1
Joined: Thu Jul 11, 2013 6:15 am

Re: Game Development: Whitemetal Rain

Post by Lucaskpo26 »

Amazing rain and sound ambience effects. I love it.. :D
StroopGamer
Posts: 1
Joined: Thu Sep 09, 2021 10:53 pm

Re: Game Development: Whitemetal Rain

Post by StroopGamer »

I love how the rainy environment looks, it gives it a more lively touch :D.
Also, just as there is rain, I was imagining what it would be like to have forest fires hahaha.
Dimlight
Posts: 35
Joined: Tue Apr 29, 2014 10:54 pm

Re: Game Development: Whitemetal Rain

Post by Dimlight »

Ideas:

Sprouting trees on herbalist tables goes by slightly faster, like 20%-30%

maybe have an option to refill waterskins, jugs and cups by right clicking to refill from the rain, would take about 15 seconds time to refill but would be good on long land travels on foot with no water nearby.

Put all fires out when the rain is going on, and maybe make a buildable similar to a spit that goes over the fire to keep it running, or make an indoor cooking stove out of brick to cook food during rain.

Crops get a 10%-20% growth speed increase during rain periods, same goes for planted trees

Make it so swimming drains more stamina during rain?

Aquatic Gear, ie: walrus boots, angler cape, beaver hat, etc, get a stat bonus during rain periods, maybe boost their respective stats by like 50% during rain? would have to be soaked or during only heavy pours

Make it so tamed animals drain satiety faster during rain unless you make them a shelter like a small barn or an awning

add lightning that can rarely strike a tree to convert it to a Thunderstruck tree, which has new planks and blocks and has a curio associated with it (maybe like an animated wood like glimmermoss is animated for thatching :3 ?)

boats of all types move slightly slower during rain periods (maybe only heavy rain)

these are just some ideas that come to mind atm
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Whitemetal Rain

Post by Potjeh »

dorag wrote:
springyb wrote:Fish food is really good, jorb actually blessed fishing. And now I'm fishing in a rain storm for it.

Actually based patch.
I wish thier was an agi fish hard to raise my agi at all
Eel. Dried is 6 agi at q10, smoked with mulberry 7.4 agi.
Image Bottleneck
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Whitemetal Rain

Post by VDZ »

Regarding collecting rainwater, what if the collected water is just the quality of the water node at that location (i.e. what you'd get from a well at that location)? Rainwater collection could serve as a cheap but very limited well, only gaining a limited quantity of water over time (in contrast to an expensive well which has infinite supply).

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