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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Whitemetal Rain
In case it wasn't entirely obvious: We have set the frequency relatively high RN to show off the effect while it is new. We will make it more realistic.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Whitemetal Rain
delete hunger and give us a button we can toggle for rain 24/7 i do not care i want AESTHETICSjorb wrote:In case it wasn't entirely obvious: We have set the frequency relatively high RN to show off the effect while it is new. We will make it more realistic.


ass blast USA
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Whitemetal Rain
Yes yes we know this. Rain will be made more realistic some time in the future, just as the old rendering support will be dropped some time in the future!jorb wrote:In case it wasn't entirely obvious: We have set the frequency relatively high RN to show off the effect while it is new. We will make it more realistic.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Soukuw
- Posts: 137
- Joined: Thu Dec 10, 2015 8:27 am
Re: Game Development: Whitemetal Rain
You're such an insufferable asshole. But I guess that just strokes your ego huh?shubla wrote:Yes yes we know this. Rain will be made more realistic some time in the future, just as the old rendering support will be dropped some time in the future!jorb wrote:In case it wasn't entirely obvious: We have set the frequency relatively high RN to show off the effect while it is new. We will make it more realistic.
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Pussnboots
- Posts: 17
- Joined: Sat Jul 03, 2010 4:44 pm
Re: Game Development: Whitemetal Rain
it's raining this whole summer, so can we have winter back?jorb wrote:In case it wasn't entirely obvious: We have set the frequency relatively high RN to show off the effect while it is new. We will make it more realistic.
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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Game Development: Whitemetal Rain
Yes. PLEASE.Robertzon wrote:While being indoors you can hear the rain hitting the roof (not sure if it's possible to do since houses can be underground as well)
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Game Development: Whitemetal Rain
game is literally impossible to play in a efficient way if you have a job in real life. i wish i could make decent progress without having to spend 8 hours playing daily.. maybe i'm just newbie? 
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Game Development: Whitemetal Rain
The grind is real. I feel like the only way I can enjoy this game is to be content that I will always be playing it casually.TheServant wrote:game is literally impossible to play in a efficient way if you have a job in real life. i wish i could make decent progress without having to spend 8 hours playing daily.. maybe i'm just newbie?
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Game Development: Whitemetal Rain
i've started with the idea of playing casualy to have fun larping and stuff but game is good... i cant do x because i need y and w, and need z, to y and w.... so much convoluted. And theres the fact that if i play casualy a bunch of tryhards will find me eventually. im probably just burned outFinigini wrote:The grind is real. I feel like the only way I can enjoy this game is to be content that I will always be playing it casually.TheServant wrote:game is literally impossible to play in a efficient way if you have a job in real life. i wish i could make decent progress without having to spend 8 hours playing daily.. maybe i'm just newbie?
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Whitemetal Rain
I feel sure this has already been said somewhere upthread, but if everyone who feels this way says so, perhaps we'll get an idea of how much this particular problem matters.
The big problem with rain from my POV is that it's one more thing that makes it harder to see the territory around me. With darkness and rain together, I log off, particularly if I'm on dark coloured terrain - and quite a large portion of world 14 seems to be composed of dark coloured terrain.
I'd rather be playing right now than posting here - but it was raining when I logged in, and fairly early in haven's night.
Other than that, the rain is cool, and I like the idea of it having interesting effects, if not quite as drastic as some of your suggestions.
But at the same time, I'm impatient for someone to produce a client mod that removes the visual effect entirely, and just shows some indicator that it is or isn't raining. (No, I'm not motivated enough to learn java for that purpose. I just hope someone else is.) Because I can't play when I can't see.
The big problem with rain from my POV is that it's one more thing that makes it harder to see the territory around me. With darkness and rain together, I log off, particularly if I'm on dark coloured terrain - and quite a large portion of world 14 seems to be composed of dark coloured terrain.
I'd rather be playing right now than posting here - but it was raining when I logged in, and fairly early in haven's night.
Other than that, the rain is cool, and I like the idea of it having interesting effects, if not quite as drastic as some of your suggestions.
But at the same time, I'm impatient for someone to produce a client mod that removes the visual effect entirely, and just shows some indicator that it is or isn't raining. (No, I'm not motivated enough to learn java for that purpose. I just hope someone else is.) Because I can't play when I can't see.