Game Development: Rainy Sponge

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Rainy Sponge

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Improved upon the rain implementation from last week. Rain is now a regional effect, with hopefully more reasonable variance. Mushrooms are now more common after rain.
  • Added "Seasponge", curiosity, cured upon a herbalist table to become...
  • Added "Sponge", curiosity.
  • Added "Diver's Weight". A "Diver's Weight" is necessary to pick foragables below the surface of deep water. Do note that below surface forage can currently only be clicked via the minimap. Hoping to fix that at some point, but it is what it is for now.
  • Added "Wildgoat Lur", instrument.
  • Added "Tar Doll", curiosity.
Key Fixes
-----------------------
  • Cleaned up the curiosity crafting menu a bit, and split off several recipes to a new base category called "Dolls & Figurines".
Small Fixes
-----------------------
  • Fixed a bug with "Stonestead" internal doors erroneously counting their variable materials, with the effect that sketches could not be used to assign materials correctly to them.
  • Redrew the icons for "Tin Warrior" and "Barkboat" in high resolution.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Umbrella Bowler".
Store Description wrote:Image$9 The very definition of 'drip', this dank bowler keeps you dry even in the stormiest weather.
All Gold subscribers have been awarded the "Umbrella Bowler", free of charge.

In the Pipe
-----------------------
  • Rain fixes took a bit more time than I had hoped this week. I have a bunch of tweaks and fixes based on feedback that I want to get to for next week.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
noindyfikator
Posts: 1478
Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: Rainy Sponge

Post by noindyfikator »

first,
nice patch, good work, thanks for update
Last edited by noindyfikator on Sun Sep 04, 2022 9:45 pm, edited 1 time in total.
Hose
Posts: 180
Joined: Sun Apr 22, 2012 4:45 pm

Re: Game Development: Rainy Sponge

Post by Hose »

I hope you add wood coins.
Image
User avatar
Gacrux
Posts: 120
Joined: Tue Jan 11, 2011 5:17 am

Re: Game Development: Rainy Sponge

Post by Gacrux »

Sponges! nice work devs!
jorb wrote:
  • Added "Tar-Baby", curiosity.

Also, are we going to ignore the implications the term "tar-baby" has... because its definitely a racial slur.
Last edited by Gacrux on Sun Sep 04, 2022 10:00 pm, edited 2 times in total.
User avatar
SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Rainy Sponge

Post by SnuggleSnail »

jorb wrote: Added "Tar-Baby", curiosity.
hellye, brotha
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: Rainy Sponge

Post by linkfanpc »

Image
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
RedKGB
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Game Development: Rainy Sponge

Post by RedKGB »

Love it
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
User avatar
Halbertz
Posts: 674
Joined: Fri Aug 28, 2015 11:03 pm

Re: Game Development: Rainy Sponge

Post by Halbertz »

jorb wrote:Added "Diver's Weight". A "Diver's Weight" is necessary to pick foragables below the surface of deep water. Do note that below surface forage can currently only be clicked via the minimap. Hoping to fix that at some point, but it is what it is for now.
Thanks jorb!
Tonio
Posts: 11
Joined: Fri Nov 04, 2011 6:49 pm

Re: Game Development: Rainy Sponge

Post by Tonio »

Is it possible to see Mulberry leaves counter please?
User avatar
Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Rainy Sponge

Post by Robertzon »

nice

Return to “Announcements”