Thingwall markers are added to the player maps independent of character or even account. You can technically download and import a .hmap file, containing all Thingwall markers, before "discovering" a single Thingwall on any character.
Obviously character-specific maps aren't the solution, but the current system will inevitably lead to players asking themselves "has this specific character discovered this specific Thingwall?"
Currently, the only way to be sure is to visit Thingwall again or go to adjacent Thingwall (or chain of connected ones) and check if you can travel to it from there.
Previously tried to make this point here.
(This OP has been edited to communicate the issue better.)
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vatas
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Thingwall discovery status information availability
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SlicingTheMoon
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Re: Ability to know if specific character knows a Thingwall
I gonna give this a +1
Having a list of all thingwalls would be nice.
Having a list of all thingwalls would be nice.
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vatas
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Re: Ability to know if specific character knows a Thingwall
Having to externally/manually track in-game variables BAD
Having to do that on multiple different characters, each having their own variation, WORSE
Having to do that on multiple different characters, each having their own variation, WORSE
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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vatas
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Re: Ability to know if specific character knows a Thingwall
As a stop-gap, could we at least get a list somewhere, of Thingwalls that a specific character knows (that would need to be cross-referenced manually.)
There is LITERALLY no way to check that in-game other than" double-discovering" it or going to an adjacent Thingwall to see if you can travel to it. (Granted, you can "preview travel" a long chain without actually spending any TW.)
There is LITERALLY no way to check that in-game other than" double-discovering" it or going to an adjacent Thingwall to see if you can travel to it. (Granted, you can "preview travel" a long chain without actually spending any TW.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Flameturtle
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Re: Ability to know if specific character knows a Thingwall
I'd even take it being displayed on the account page on characters since that would take no interface work.
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vatas
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Re: Ability to know if specific character knows a Thingwall
Same.Flameturtle wrote:I'd even take it being displayed on the account page on characters since that would take no interface work.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Reiber
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Re: Ability to know if specific character knows a Thingwall
just remove thingwalls, people dont need and shouldnt be able to cross continents in 3 mouseclicks from there base,
at this point the only reason to use any other method of travel is to discover the thingwalls or if you want to pick mussels on the way,
i am living farther away from the people living at the far end of my province than i do to people living close to an thingwall 2 continents over,
at this point the only reason to use any other method of travel is to discover the thingwalls or if you want to pick mussels on the way,
i am living farther away from the people living at the far end of my province than i do to people living close to an thingwall 2 continents over,
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tyrtix
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Re: Ability to know if specific character knows a Thingwall
Easy: make them appear on your map only if attuned to.
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vatas
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Re: Ability to know if specific character knows a Thingwall
To say this would be "less-than-optimal" solution would be an understatement.tyrtix wrote:Easy: make them appear on your map only if attuned to.
If somehow there could be different icons for Thingwalls depending on whether character is attuned to it, or not, I would happily take that.
One solution I offered was a tooltip with red "Not visited" or green "Visited" -text because I assumed that this would be easier to implement.
(Thingwall discoveries are character specific, map is account-wide.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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tyrtix
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Re: Ability to know if specific character knows a Thingwall
must be toned to be useful, but my solution pointed to something similar: map stuff have names, just add attuned after name, or change icon, different colour, there are many ways but the point is that is easy to code by using stuff already in game, so that won't take much time to make.vatas wrote:To say this would be "less-than-optimal" solution would be an understatement.tyrtix wrote:Easy: make them appear on your map only if attuned to.
If somehow there could be different icons for Thingwalls depending on whether character is attuned to it, or not, I would happily take that.
One solution I offered was a tooltip with red "Not visited" or green "Visited" -text because I assumed that this would be easier to implement.
(Thingwall discoveries are character specific, map is account-wide.)