Ender Client

Forum for alternative clients, mods & discussions on the same.
conditional_cheese
Posts: 6
Joined: Sat Feb 02, 2019 8:31 pm

Re: Ender Client

Post by conditional_cheese »

Malkiah wrote:
conditional_cheese wrote:I'm having horrible sound delay issues, all of the sounds are desynced by a second or two. Anybody knows how to fix this?
Try going to Audio Options, and increasing your sound buffer size.
Funnily enough, I had it maxed out, but changing it to the lowest setting seems to have fixed the issue. Cheers!
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vatas
Posts: 5250
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Ender Client

Post by vatas »

As far as I've understood this thing;

A) sound stutters/lags: increase audio buffer. (Instead of hearing "example" you get something like "e-e-eXXX-sample".

B) delay/desync: reduce audio buffer. (You hear "example" correctly, but timing is wrong.)

Most people have historically had the problem A, and there have been posts advising people to directly just input :audiobuf 8192 which can cause the problem B.

Loftar insisted for the longest time that 1024 was more than sufficient value, since his system played sound fine with values as low as 128.

Lot of people found 2048 to be the sweet spot, or at least significant improvement.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

updated client:
  • merged loftar's changes
  • fixed flat cupboards
  • fixed mine supports not showing radius
  • do not warn about KO players (for some reason some dead players have knockout animation active, instead of dead)
  • added auto marking of amber and flint washes
will look into customizing sound for player/animal warnings and making hitbox color customizable when I find more time.
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Uriel
Posts: 752
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

EnderWiggin wrote:updated client:
  • merged loftar's changes
  • fixed flat cupboards
  • fixed mine supports not showing radius
  • do not warn about KO players (for some reason some dead players have knockout animation active, instead of dead)
  • added auto marking of amber and flint washes
will look into customizing sound for player/animal warnings and making hitbox color customizable when I find more time.
Thx mate, great work.
RustyOHaré
Posts: 1
Joined: Sat Aug 20, 2022 6:48 pm

Re: Ender Client

Post by RustyOHaré »

So fairly new to the game. Ender client was recommend. Tried it based on the instruction with the beta updater.
Given that Non-beta hasn't been updated since 2016? at least thats the impression i get. Idk i may be reading things incorrectly :?

Anyhow it did work. Ran fine, played for a bit, i def need to do some research on the -re-keybinding factors (as thats the main reason i got it)
Tried to start today. got this error

java.lang.RuntimeException: Did not get GL environment even after display
at haven.JOGLPanel.renderloop(JOGLPanel.java:336)
at java.lang.Thread.run(Thread.java:750)

Running on Mac Os if that matters.
Thanks
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Fostik
Posts: 2513
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Ender Client

Post by Fostik »

Please fix timers, reproduce by:
1. Set any timer
2. Close and reopen client
3. See message
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Reltz
Posts: 6
Joined: Sat Mar 10, 2018 12:55 am

Re: Ender Client

Post by Reltz »

Is there a quick reference on common operations for ender client? I've found that the client is deleting all mined stone (or maybe that's an update to the game?) and can not find an option to turn it off
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Ender Client

Post by displaced »

Paint decals on flat cupboards are displayed wrong.
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dreddys
Posts: 45
Joined: Wed Nov 16, 2016 10:13 pm

Re: Ender Client

Post by dreddys »

Please explain (photo attached )
False - Negative ?
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gravesmerch
Posts: 518
Joined: Thu Sep 08, 2022 6:13 pm

Re: Ender Client

Post by gravesmerch »

just use Window Defender tbh, or Linux

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