Game Development: Liberty Shrimp

Announcements about major changes in Haven & Hearth.
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DonVelD
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Re: Game Development: Liberty Shrimp

Post by DonVelD »

BTW i love the liberty caps lmao, but won't spamming them induce seizures with some people?
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Reiber
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Re: Game Development: Liberty Shrimp

Post by Reiber »

DonVelD wrote:BTW i love the liberty caps lmao, but won't spamming them induce seizures with some people?
please dont change the effects untill i gotten an hooka and enough opium too stack drunk,hemp,dragonbite, and shrooms in an collapsing dungeon

also add the liberty cap effect to any meals prepared with them, or lets dry them and use them as spices, so your cook can spice up their villages porrige
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loftar
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Re: Game Development: Liberty Shrimp

Post by loftar »

Reiber wrote:also add the liberty cap effect to any meals prepared with them
This is already the case. ;)
DonVelD wrote:BTW i love the liberty caps lmao, but won't spamming them induce seizures with some people?
While I can't claim to know personally (so correct me if I'm wrong), my impression is that the public perception of epilepsy is quite exaggerated, and it's actually not like an epileptic person just goes straight into seizures just because of a simple flash, but rather that it needs to be specific patterns, and more pronounced and prolonged exposure. My feeling is that the world just got to know about epilepsy because of that one Pokemon episode (which, I will add, is way worse than the shroom effect), and now everyone thinks that any mild flash at any time will just immediately send epileptics in a seven block radius directly to the hospital. I'm sure there exist people who are that sensitive, but I'd kind of hope that they know themselves better than to play random, unvetted vidya games to begin with. Again, do correct me if I'm wrong.
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ThorleifCleaver
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Re: Game Development: Liberty Shrimp

Post by ThorleifCleaver »

You guys want to consider bumping the laurel leaves number up a bit? I get the reduction for the mulberry tree, but the current number is too low. That, or add some selective breeding thing with trees.
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Syndras
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Re: Game Development: Liberty Shrimp

Post by Syndras »

ThorleifCleaver wrote:You guys want to consider bumping the laurel leaves number up a bit? I get the reduction for the mulberry tree, but the current number is too low. That, or add some selective breeding thing with trees.
I second this, earlier today I was deciding if I would even bother to grow them at all or just rely on bulk q10.
xyzzy57
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Re: Game Development: Liberty Shrimp

Post by xyzzy57 »

jorb wrote:We've been developing, and here's what's new.
  • Added "Bay Shrimp", a shrimp zooming about in shallow ocean water. Can currently only be picked via minimap.
  • Added "Shrimp Skewer", food made from shrimps.
I picked up some of the shrimp, but I'm not seeing a Shrimp Skewer recipe. What else do I need to discover?
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VDZ
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Re: Game Development: Liberty Shrimp

Post by VDZ »

xyzzy57 wrote:I picked up some of the shrimp, but I'm not seeing a Shrimp Skewer recipe. What else do I need to discover?
You need the Baking skill for some reason. The only other ingredient is branches.

EDIT: Specifically, the recipe is 3x Shrimp + 1x Branch + (1x Spice).
xyzzy57
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Re: Game Development: Liberty Shrimp

Post by xyzzy57 »

VDZ wrote:
xyzzy57 wrote:I picked up some of the shrimp, but I'm not seeing a Shrimp Skewer recipe. What else do I need to discover?
You need the Baking skill for some reason. The only other ingredient is branches.

EDIT: Specifically, the recipe is 3x Shrimp + 1x Branch + (1x Spice).
Thank you. Learning Baking worked. It also gave me the recipe for Roeboat.
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Sephiron
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Re: Game Development: Liberty Shrimp

Post by Sephiron »

Update is quite acceptable. +1
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WowGain
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Re: Game Development: Liberty Shrimp

Post by WowGain »

nice update, really like the shrooms
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