Better late than never. I'm glad it got fixed.wonder-ass wrote:took you long enough to remove pali cascade lol
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Liberty Shrimp
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Joshk80k
- Posts: 46
- Joined: Sun Oct 16, 2011 1:15 am
Re: Game Development: Liberty Shrimp
Absolutely love the curio changes, really appreciate these updates as well as the new content!
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assjackets
- Posts: 3
- Joined: Mon Apr 05, 2021 9:35 pm
Re: Game Development: Liberty Shrimp
Great stuff! I especially like the inspection tool giving you the name of what you're pointing at
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Liberty Shrimp
preachwonder-ass wrote:took you long enough to remove pali cascade lol
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Liberty Shrimp
Cascade still exists on claimed land, right? For example, when someone bashes your recently expanded palisade. According to the rules I know, assuming there have been no stealth fixes, if it's bashed a certain time after the new section is built (12 hours I think?) it still cascades into fully-dried palisade sections. As I understand it, all this fixed was that the griefer can no longer initiate it, they have to wait for the owner to expand the palisade by themselves. I'd love to be wrong on this one, though.wonder-ass wrote:took you long enough to remove pali cascade lol
Nonetheless a great improvement over the janky bullshit that was possible before.
Once again the root problem is that the hunger system heavily punishes suboptimal eating. If it weren't for the hunger system, you would be able to just settle for suboptimal wolfdogs.Reiber wrote:thats just not how spices work, when i cook i dont think"do i have any spices i can throw in there?"
every recepy has 1 spice that is optimal,maybe 1 or 2 optional ones depending wich fep you actually want to get,
so i am rather thinking "i need int,do i make some wolfdogs? no got no junipers" so i cant make wolfdogs.
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cb111
- Posts: 35
- Joined: Wed Aug 10, 2022 12:28 pm
Re: Game Development: Liberty Shrimp
Was halving Mistletoe lp necessary? I had some q30-40 That were decent, now useless. No reason to even pick the stuff now with the low lp/h and high mental weight.jorb wrote:We've been developing, and here's what's
Were easter eggs nerfed too or I misremembering how good they used to be?
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Liberty Shrimp
Oh man it's more Psyche food
Thank you ever so much
Thank you ever so much
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PatrickDan
- Posts: 5
- Joined: Thu Aug 18, 2022 5:37 am
Re: Game Development: Liberty Shrimp
Good patch overall but not cool and not necessary to nerf mistletoe, which where "just ok" but useful fot casual players like me with few play time to get lot of curios and maintain claims especially with alts.
Crappy now ... just a reason to not give a fuck more. What was the need ? Their relatively good LP is balanced with high int requirement and long time of study. Seems ok to me.
It's not like we have a ton of natural curios to get especially in the long run ... like another player here i like to get high q when i get them and it's not overpowered so ... why ?
Crappy now ... just a reason to not give a fuck more. What was the need ? Their relatively good LP is balanced with high int requirement and long time of study. Seems ok to me.
It's not like we have a ton of natural curios to get especially in the long run ... like another player here i like to get high q when i get them and it's not overpowered so ... why ?
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Elchupac
- Posts: 21
- Joined: Wed Oct 08, 2014 8:05 pm
Re: Game Development: Liberty Shrimp
How is this simplified?jorb wrote:Reworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game
Enjoy!

It's already been 2 IRL days since my character is idle-dancing in the middle of the village already and the quest is not yet done. We took out some randomized effects that we had a slight chance to control and had them replaced with other random events that we practically have no chance of controlling. I find Mystic to be even more frustrating with the new changes ...
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Liberty Shrimp
You probably have to start dancing once its already raining, rather than afk dance until it rains. could be bugged thoElchupac wrote:How is this simplified?jorb wrote:Reworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game
Enjoy!
It's already been 2 IRL days since my character is idle-dancing in the middle of the village already and the quest is not yet done. We took out some randomized effects that we had a slight chance to control and had them replaced with other random events that we practically have no chance of controlling. I find Mystic to be even more frustrating with the new changes ...
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.