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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Juniper Buoy
Actually an awesome patch, great work guys. 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Juniper Buoy
There's always room to buff more if necessary. Always easier than the other way around. :)Vigilance wrote:fellas 2x might still be too bad for salt
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Juniper Buoy
salt is a gift to factions and nobody else
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TwentyThree
- Posts: 178
- Joined: Mon Oct 10, 2011 10:58 pm
Re: Game Development: Juniper Buoy
Quick, I need 5cc's of enjoyment, stat! This man has a serious case of factionbrain!Vigilance wrote:fellas 2x might still be too bad for salt
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Juniper Buoy
Zyean wrote:
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WolfBait4
- Posts: 1
- Joined: Sun Sep 18, 2022 9:34 pm
Re: Game Development: Juniper Buoy
A lot of nice stuff!
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Juniper Buoy
... Oh. Pretty annoying move a day before winter starts and all my mulberry trees were already picked clean in preparation for the winter. Guess will have to scale silk production down until next year.jorb wrote:[*] Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 5, and present their remaining uses on the inventory icon.
I take that back. It seems all mature trees had regrown their leaves. Thank you for remembering about that
Well, it was fun not having to move mulberry leaves with wheelbarrows anymore, and being able to keep 48 worms in one cupboard.
Last edited by Procne on Sun Sep 18, 2022 9:46 pm, edited 1 time in total.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Juniper Buoy
Keep that shit nerfed to the ground please.loftar wrote:There's always room to buff more if necessary. Always easier than the other way around.Vigilance wrote:fellas 2x might still be too bad for salt
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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fuffens1
- Posts: 30
- Joined: Thu Oct 29, 2015 11:21 pm
- Location: Du gamla, du fria.
Re: Game Development: Juniper Buoy
great work gubbar
Animal behavior could certainly improve. Beatings will continue until it does. - jorb, January 2018.
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Betelgeuse1284
- Posts: 16
- Joined: Sat Jul 11, 2015 4:51 pm
Re: Game Development: Juniper Buoy
nice patch


