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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Game Development: Juniper Buoy
Good patch, thanks
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Game Development: Juniper Buoy
I hope that this is a nice thing that we can have.
i can imagine no non malicious reason for this to exist
i can imagine no non malicious reason for this to exist
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Syndras
- Posts: 28
- Joined: Fri Jul 12, 2013 7:53 pm
Re: Game Development: Juniper Buoy
Nothing bad, laurel hopefully useable again, nice!
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Juniper Buoy
Keep salt worthless, it shits in the face of the whole FEP / hunger game design
The next step should be to make it so that killing yourself isnt a necessity for people who want high stats. Felix have highest stats and he kills himself repeatedly to achieve this, why is that a thing? Its stupid.
Everyone who died in our village have higher stats than everyone who didnt died. Why? How dumb is that.
Thats all I want to say.
The next step should be to make it so that killing yourself isnt a necessity for people who want high stats. Felix have highest stats and he kills himself repeatedly to achieve this, why is that a thing? Its stupid.
Everyone who died in our village have higher stats than everyone who didnt died. Why? How dumb is that.
Thats all I want to say.
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Game Development: Juniper Buoy
How they could be destroyed? By hands? We don't have swimming siege engines, you know.Added "Village Buoy"s. Parallell to a Village Banner, except a Buoy expands a village claim over water, rather than land. They have a fairly large building exclusion zone around them, and you can even, though ugly, sail through them. I hope that this is a nice thing that we can have.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Juniper Buoy
badda bing badda buoy. Love the new hat and midges nerf, very nice yes. I don't know what purpose the buoy is for though. I thought village claims could already be expanded over water? I don't mess with villages so I don't know.





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DeniskaRUS
- Posts: 18
- Joined: Sat Oct 09, 2010 7:00 am
Re: Game Development: Juniper Buoy
So uhh...how do you destroyed Buoy? Sea Battering Ram?
W3 - Hermit
W4-W7 - A.D.
W14 - Arcanum
W4-W7 - A.D.
W14 - Arcanum
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Game Development: Juniper Buoy
I have no salt therefore it should be nerfloftar wrote:There's always room to buff more if necessary. Always easier than the other way around.Vigilance wrote:fellas 2x might still be too bad for salt
Thanks for patch. Plz make Raw Hide! send the horse fleeing the caster with the rider on it.
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Juniper Buoy
Yeah but where is the snow patch. Winter is almost here boys I wanna see snow not rain
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Juniper Buoy
Fucking rip to everyone who upscaled thier farming for the massively reduced number of leaves needed per cupboard. why drop it as low as 8, all it needed was to show the number of uses.[*] Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 25, and present their remaining uses on the inventory icon.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.