Game Development: Juniper Buoy

Announcements about major changes in Haven & Hearth.
Teilur
Posts: 34
Joined: Mon Nov 20, 2017 11:56 am

Re: Game Development: Juniper Buoy

Post by Teilur »

loftar wrote:
Vigilance wrote:fellas 2x might still be too bad for salt
There's always room to buff more if necessary. Always easier than the other way around. :)
You could better make juniper berries fit in wicker picker. That would be WAY cooler than tinkering with almost useless salt.
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NoBizd
Posts: 76
Joined: Mon Apr 23, 2012 4:49 pm

Re: Game Development: Juniper Buoy

Post by NoBizd »

Nice patch.

Btw you forget to put new hat in store.
Procne
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Juniper Buoy

Post by Procne »

Procne wrote:
jorb wrote:[*] Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 5, and present their remaining uses on the inventory icon.
... Oh. Pretty annoying move a day before winter starts and all my mulberry trees were already picked clean in preparation for the winter. Guess will have to scale silk production down until next year.
I take that back. It seems all mature trees had regrown their leaves. Thank you for remembering about that :)
terrais
Posts: 28
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Location: Canada, Edmonton

Re: Game Development: Juniper Buoy

Post by terrais »

BOUUUYYOOIOOOOO
W4- Hermit with a buddy
W5- Hermit
W7- LS Of Saviors
W8- LS Of Saviors
W9- LS Of Saviors
W10- LS Of Saviors
W11- LS Of Saviors
W12- LS Of Saviors
W13- What?
W14- Saviors 4 lyfe.
W15- Saviors LS
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Vigilance
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Re: Game Development: Juniper Buoy

Post by Vigilance »

Nightdawg wrote:
loftar wrote:
Vigilance wrote:fellas 2x might still be too bad for salt
There's always room to buff more if necessary. Always easier than the other way around. :)
Keep that shit nerfed to the ground please.
kinda would rather eat in 300% still at all as an option rather than make 3x more food
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KonioKrad
Posts: 6
Joined: Fri Apr 09, 2021 2:18 pm

Re: Game Development: Juniper Buoy

Post by KonioKrad »

nice, good work
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Pills
Posts: 667
Joined: Thu Apr 04, 2019 1:21 am

Re: Game Development: Juniper Buoy

Post by Pills »

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No uses on mublerry leaves, either new or from before the update. Default client.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
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jordancoles
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Re: Game Development: Juniper Buoy

Post by jordancoles »

10/10 update
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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sMartins
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Re: Game Development: Juniper Buoy

Post by sMartins »

jorb wrote: [*] Added a map icon for "Tidepool"s.
Wellspring missing too.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Vulgarr
Posts: 32
Joined: Thu May 23, 2019 4:45 pm

Re: Game Development: Juniper Buoy

Post by Vulgarr »

My guy, my pumpkins vanished/turned invisible right after the restart. Their progress still shows with ctrl+p toggled on or off. :shock:
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