+1
I think most people actually wanted FEP's to be like that. When I've been learning about FEP's my first assumption was it worked like you described and was bamboozled because of "random" stat gain.
Also whats about FEP overfill? Don't you think we should have some kind of return after filling FEP bar? Ie. imagine that after eating fine cheese I get to 300/100 int. I propose in this situation to remove 100 from 300 and give 1 int to player. Then from the remaining 300 remove half so you'd be left at 100/101 int, which means you won't get another int. I've brought this subject up because I don't really see the purpose of +2 FEP bars, my idea could be an "equivalent" for getting multiple gains from one food.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Less complicated, actually effective hunger
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Less complicated, actually effective hunger
get all stats to 300 + combat stats 600 = be happy at crafting & fighting. just eat for you lowest stat until it becomes highest stat +100. you are not alowed to eat 999 smoked bear sausages while someone waiting 1 first MBC or OSCYPKI for +1 str in 1 month (real time for OSCYPKI)
STASON#7865
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