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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Winter Garden
Don't rush it, she said.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Winter Garden
Nothing wrong with larp.jorb wrote:Maybe drop the factory mentality, and larp a little?SnuggleSnail wrote:I don't know how big the interior is yet, but if it's less than a 1/4th - 1 full mini-map this is going to make farming very tedious and unfun
As snail got at, the problem is that <the only way to farm during winter> cannot possibly be decoupled from the competitive q grind. The incentive to make a million greenhouses to continue farming during winter is now very high; any player who doesn’t keep their flax, mulch fodder, etc spiraling for the five days loses out big time.
Snail is basically saying “don’t force every player to make a billion of these tiny (and expensive) glass buildings in anticipation of winter to stand any kind of competitive chance”. Larp has nothing to do with it, nobody farms for fun
Also, “factory mentality” is the logical consequence of a game that’s competitive (full loot pvp sandbox) with stat/quality increase systems brimming with early-00s-MMO obscurity and tedium. Kind of bafflingly tonedeaf to make a game that very strongly encourages this gameplay style then continue to decry players who excel within it.
Last edited by abt79 on Wed Sep 21, 2022 6:09 pm, edited 5 times in total.
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Odynak
- Posts: 132
- Joined: Thu Apr 02, 2020 11:21 am
Re: Game Development: Winter Garden
Just let these gardens be built in caves. Maybe with some addition like light source.
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: Game Development: Winter Garden
I don't care enough this world with the quality grind, even if I try as much as I can to not fell too behind, but I would be absolutely furious if I had to build 10 greenhouse just to keep pace with other autists.
You can't just say "drop the factory mentaliity , and larp" that's not how it works.
If you don't do it, other will, therefore you're forced to even if you don't want to.
12 tiles is a joke considering the cost.
You can't just say "drop the factory mentaliity , and larp" that's not how it works.
If you don't do it, other will, therefore you're forced to even if you don't want to.
12 tiles is a joke considering the cost.
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Winter Garden
cultivars when
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Game Development: Winter Garden
oh my fucking god you are even adding new season dependant quests with that, would it have been so hard to not make rain and snow different for mystic, thats just infuriating, dance in the rain is possible still one of the easyest quests mystic can give you, but if it dosnt rain on an continent for 3 days and then winter starts thats just 1out of 15 quests that you have too 100% abbandon again. that mystic can roll for you. come on.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Winter Garden
Thank you Jorb&Loftar, very cool!
+1
jorb wrote:Maybe drop the factory mentality, and larp a little?
Last edited by Ferinex on Fri Sep 23, 2022 8:49 am, edited 1 time in total.
i guess they never miss huh
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Game Development: Winter Garden
Wouldn't the solution against the factory mentality would be greenhouses, seperated from the "natural" cycle of crop growth, preventing Q growth of said crops?
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Winter Garden
"jorb how could you do this, if you put a knife in the room I don't have enough self control to stop myself from stabbing people with it, the only solution is for you to remove all the knives!!!!!!!"
yall need to go touch some grass
yall need to go touch some grass
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Game Development: Winter Garden
I farm for fun, though not as competitive as I could. I think winter should remain short, to minimize the advantage greenhouse gives. Also, greenhouse should be big enough that you only need one for a full cycle of every crop / trellis. I forsee greenhouse and long winter definitely cutting into my fun.abt79 wrote:jorb wrote:Snail is basically saying “don’t force every player to make a billion of these tiny (and expensive) glass buildings in anticipation of winter to stand any kind of competitive chance”. Larp has nothing to do with it, nobody farms for funSnuggleSnail wrote:I don't know how big the interior is yet, but if it's less than a 1/4th - 1 full mini-map this is going to make farming very tedious and unfun

