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sakroit
- Posts: 29
- Joined: Sat May 14, 2011 10:06 pm
Re: Game Development: Winter Garden
Sunstone greenhouse to plant crops underground when?
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WhatsitallaboutAlfie
- Posts: 12
- Joined: Fri Oct 04, 2019 2:41 am
Re: Game Development: Winter Garden
Same here!I forsee greenhouse and long winter definitely cutting into my fun.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Winter Garden
I forgot to come back to this.Nightdawg wrote:I'm calling it before the server comes up:
The green house will take like 100 glass panes for a 5x5 space for crops.
lmfao
15 glass panes for 12 crop slots.
lmaoooo
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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MysteriousCow
- Posts: 1
- Joined: Fri Sep 16, 2022 8:14 pm
Re: Game Development: Winter Garden
Joy it's time to make a bunch of alts died to mercury poisoning and make 48 
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Winter Garden
The cost of larpin is incredibly high
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Game Development: Winter Garden
down from 4:1 panes per tile to 5:4 which is a drastic improvement over your joke. Am I the only one who thinks the price is both reasonable and cheap for what it provides?Nightdawg wrote:I forgot to come back to this.Nightdawg wrote:I'm calling it before the server comes up:
The green house will take like 100 glass panes for a 5x5 space for crops.
lmfao
15 glass panes for 12 crop slots.
lmaoooo
At what stage of the glass pane making process do you think quicksilver poisoning comes into play?MysteriousCow wrote:Joy it's time to make a bunch of alts died to mercury poisoning and make 48
Ya'll acting like watching paint dry four times is exhausting, inexcusable manual labor. Keep playing as if they don't exist, then. Can't do that though, the autists will getchya with their winter boosted super crops!
Can't get got by autists if you're the autist *points to temple*
*starts planning out an expansion for 48 greenhouses*
The real question here is:
Does anyone know if the greenhouse obeys current house internal orientation mechanics where east facing doors result in perfect alignment when entering exiting? The tent that was recently added is north facing for perfect alignment and i am fucking triggered. If i built a greenhouse and it's not internally aligned to the external world properly, I'm going to destroy it.
I like to air dribble.
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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Re: Game Development: Winter Garden
Jorb,
You need to add a double tile wide wooden floor ringing the interior of the greenhouse, similar to other interiors, making the effective planting space 3x4 but the overall space 5x6. Keep the outside size of the greenhouse the same. No reason in the world not to have space for barrels/chests that doesn't interfere with the planting space itself.
Also, why not add a larger sized greenhouse? 12x12, same border. Nice to have the option.
You need to add a double tile wide wooden floor ringing the interior of the greenhouse, similar to other interiors, making the effective planting space 3x4 but the overall space 5x6. Keep the outside size of the greenhouse the same. No reason in the world not to have space for barrels/chests that doesn't interfere with the planting space itself.
Also, why not add a larger sized greenhouse? 12x12, same border. Nice to have the option.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Winter Garden
Intended that it is still snowing in spring? Some of us have been very patiently waiting for rain.
(once and futue king btw)
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Game Development: Winter Garden
lolMrBunzy wrote:Intended that it is still snowing in spring? Some of us have been very patiently waiting for rain.
I like to air dribble.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Winter Garden
I think it should require mulch every time a crop matures, and every time you replace the mulch it has a troll like percentage chance of awakening a treeant that bashes down the greenhouse and starts to bash any non-wall structure (while having the ability to traverse wall tiles by walking over them.)jorb wrote:Maybe drop the factory mentality, and larp a little?SnuggleSnail wrote:I don't know how big the interior is yet, but if it's less than a 1/4th - 1 full mini-map this is going to make farming very tedious and unfun
Really make them earn those extra quality levels on those crops, you know?